1 write to orientation
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
638this.orientation = Prepare(this.initialOrientation, "orientation");
3 references to orientation
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
547this.orientation.GetVelocity(timeDelta), 644this.orientation.ExtrapolationResult == ExtrapolationResult.Skip && 768ExtrapolatedValue extrapolatedOrientation = GetExtrapolatedValueAndUpdateState(this.orientation, timeDelta);