1 write to orientation
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
638
this.
orientation
= Prepare(this.initialOrientation, "orientation");
3 references to orientation
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
547
this.
orientation
.GetVelocity(timeDelta),
644
this.
orientation
.ExtrapolationResult == ExtrapolationResult.Skip &&
768
ExtrapolatedValue extrapolatedOrientation = GetExtrapolatedValueAndUpdateState(this.
orientation
, timeDelta);