11 references to X
System.Windows.Input.Manipulations (11)
System\Windows\Input\Manipulations\ManipulationSequence.cs (9)
333
if (state.CurrentManipulatorSnapshot.
X
!= manipulator.
X
||
339
state.CurrentManipulatorSnapshot.Id + "\tChanged\t" + new PointF(state.CurrentManipulatorSnapshot.
X
, state.CurrentManipulatorSnapshot.Y));
483
state.Id + "\tAdded\t" + new PointF(state.InitialManipulatorSnapshot.
X
, state.InitialManipulatorSnapshot.Y));
868
VectorF newVectorFromOrigin = new PointF(pair.Value.CurrentManipulatorSnapshot.
X
, pair.Value.CurrentManipulatorSnapshot.Y) - averagePoint;
871
? new VectorF(pair.Value.CurrentManipulatorSnapshot.
X
- settings.Pivot.X, pair.Value.CurrentManipulatorSnapshot.Y - settings.Pivot.Y)
1023
x += pair.Value.CurrentManipulatorSnapshot.
X
;
1043
pair.Value.CurrentManipulatorSnapshot.
X
,
1046
? new VectorF(pair.Value.CurrentManipulatorSnapshot.
X
- settings.Pivot.X, pair.Value.CurrentManipulatorSnapshot.Y - settings.Pivot.Y)
System\Windows\Input\Manipulations\Manipulator2D.cs (2)
31
manipulator1.
X
== manipulator2.
X
&&