1 write to Expansion
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1558Expansion = expansion;
4 references to Expansion
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\ManipulationSequence.cs (4)
196return GetVelocity(this.history, (item) => item.Expansion); 246return CalculateMovingAverage(this.smoothing, delegate(ManipulationState item) { return item.Expansion; }, 0.0f); 447this.currentManipulationState.Expansion, 984this.initialManipulationState.Expansion + "\t" + this.initialManipulationState.Orientation);