1 write to Expansion
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1558
Expansion
= expansion;
4 references to Expansion
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\ManipulationSequence.cs (4)
196
return GetVelocity(this.history, (item) => item.
Expansion
);
246
return CalculateMovingAverage(this.smoothing, delegate(ManipulationState item) { return item.
Expansion
; }, 0.0f);
447
this.currentManipulationState.
Expansion
,
984
this.initialManipulationState.
Expansion
+ "\t" + this.initialManipulationState.Orientation);