1 write to Expansion
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1557
Expansion
= expansion;
4 references to Expansion
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\ManipulationSequence.cs (4)
195
return GetVelocity(this.history, (item) => item.
Expansion
);
245
return CalculateMovingAverage(this.smoothing, delegate(ManipulationState item) { return item.
Expansion
; }, 0.0f);
446
this.currentManipulationState.
Expansion
,
983
this.initialManipulationState.
Expansion
+ "\t" + this.initialManipulationState.Orientation);