1 write to y
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\VectorD.cs (1)
28
this.
y
= y;
17 references to y
System.Windows.Input.Manipulations (17)
System\Windows\Input\Manipulations\VectorD.cs (17)
45
get { return
y
; }
87
return new VectorD(-vector.x, -vector.
y
);
114
return (vector1.x != vector2.x || vector1.
y
!= vector2.
y
);
126
return (vector1.x == vector2.x && vector1.
y
== vector2.
y
);
182
return new VectorD(vector1.x + vector2.x, vector1.
y
+ vector2.
y
);
232
return new VectorD(vector1.x - vector2.x, vector1.
y
- vector2.
y
);
260
return new VectorD(vector.x * scalar, vector.
y
* scalar);
271
return new VectorD(vector.x * scalar, vector.
y
* scalar);
282
return new VectorD(vector.x / scalar, vector.
y
/ scalar);
333
return (vector1.x * vector2.x) + (vector1.
y
* vector2.
y
);
448
return (x.GetHashCode() ^
y
.GetHashCode());
468
return String.Format(provider, "X={0}, Y={1}", x,
y
);