7 references to Y
System.Windows.Input.Manipulations (7)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (7)
612
initialTranslationY.AbsoluteOffset = Math.Abs(desiredTranslationXY.
Y
);
623
initialTranslationY.AbsoluteDeceleration = Math.Abs(desiredDecelerationXY.
Y
);
1058
Debug.Assert(!double.IsInfinity(baseVector.
Y
));
1061
if (!double.IsNaN(baseVector.X) && !double.IsNaN(baseVector.
Y
) &&
1062
!DoubleUtil.IsZero(baseVector.X) && !DoubleUtil.IsZero(baseVector.
Y
))
1066
Math.Abs(baseVector.
Y
* scale));
1070
result = new VectorD(ScaleValue(baseVector.X, length), ScaleValue(baseVector.
Y
, length));