7 references to Y
System.Windows.Input.Manipulations (7)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (7)
612initialTranslationY.AbsoluteOffset = Math.Abs(desiredTranslationXY.Y); 623initialTranslationY.AbsoluteDeceleration = Math.Abs(desiredDecelerationXY.Y); 1058Debug.Assert(!double.IsInfinity(baseVector.Y)); 1061if (!double.IsNaN(baseVector.X) && !double.IsNaN(baseVector.Y) && 1062!DoubleUtil.IsZero(baseVector.X) && !DoubleUtil.IsZero(baseVector.Y)) 1066Math.Abs(baseVector.Y * scale)); 1070result = new VectorD(ScaleValue(baseVector.X, length), ScaleValue(baseVector.Y, length));