3 writes to y
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\VectorF.cs (3)
30
this.
y
= y;
48
set {
y
= value; }
371
y
/= length;
21 references to y
System.Windows.Input.Manipulations (21)
System\Windows\Input\Manipulations\VectorF.cs (21)
47
get { return
y
; }
60
return new PointF(vector.x, vector.
y
);
75
return new VectorF(-vector.x, -vector.
y
);
102
return (vector1.x != vector2.x || vector1.
y
!= vector2.
y
);
114
return (vector1.x == vector2.x && vector1.
y
== vector2.
y
);
170
return new VectorF(vector1.x + vector2.x, vector1.
y
+ vector2.
y
);
181
return new PointF(point.X + vector.x, point.Y + vector.
y
);
220
return new VectorF(vector1.x - vector2.x, vector1.
y
- vector2.
y
);
248
return new VectorF(vector.x * scalar, vector.
y
* scalar);
259
return new VectorF(vector.x * scalar, vector.
y
* scalar);
270
return new VectorF(vector.x / scalar, vector.
y
/ scalar);
321
return (vector1.x * vector2.x) + (vector1.
y
* vector2.
y
);
414
double angle = Math.Atan2(vector2.
y
, vector2.x) - Math.Atan2(vector1.
y
, vector1.x);
434
return (x.GetHashCode() ^
y
.GetHashCode());
447
y
);