1 write to Orientation
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1563Orientation = orientation;
5 references to Orientation
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\ManipulationSequence.cs (5)
209return GetVelocity(this.history, (item) => AdjustOrientation(item.Orientation, firstSample.Orientation)); 234return CalculateMovingAverage(this.smoothing, delegate(ManipulationState item) { return item.Orientation; }, 0.0f); 454this.currentManipulationState.Orientation, timestamp); 990this.initialManipulationState.Expansion + "\t" + this.initialManipulationState.Orientation);