1 write to InitialOriginY
PresentationCore (1)
System\Windows\Input\ManipulationInertiaStartingEventArgs.cs (1)
240processor.InitialOriginY = (float)ManipulationOrigin.Y;
1 reference to InitialOriginY
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
119/// <strong><see cref="InitialOriginY"/></strong>