1 write to translationY
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
634this.translationY = Prepare(this.initialTranslationY, "translationY");
3 references to translationY
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
543this.translationY.GetVelocity(timeDelta), 640this.translationY.ExtrapolationResult == ExtrapolationResult.Skip && 764ExtrapolatedValue extrapolatedTranslationY = GetExtrapolatedValueAndUpdateState(this.translationY, timeDelta);