1 write to translationY
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
637
this.
translationY
= Prepare(this.initialTranslationY, "translationY");
3 references to translationY
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
546
this.
translationY
.GetVelocity(timeDelta),
643
this.
translationY
.ExtrapolationResult == ExtrapolationResult.Skip &&
767
ExtrapolatedValue extrapolatedTranslationY = GetExtrapolatedValueAndUpdateState(this.
translationY
, timeDelta);