1 write to initialVelocityX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (1)
212
() => this.
initialVelocityX
= value,
4 references to initialVelocityX
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (4)
206
get { return this.
initialVelocityX
; }
211
() => value == this.
initialVelocityX
,
267
if (float.IsNaN(this.
initialVelocityX
) && float.IsNaN(this.initialVelocityY))
275
if (this.
initialVelocityX
!= this.initialVelocityY)