1 write to initialVelocityX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (1)
211
() => this.
initialVelocityX
= value,
4 references to initialVelocityX
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (4)
205
get { return this.
initialVelocityX
; }
210
() => value == this.
initialVelocityX
,
266
if (float.IsNaN(this.
initialVelocityX
) && float.IsNaN(this.initialVelocityY))
274
if (this.
initialVelocityX
!= this.initialVelocityY)