1 write to initialVelocityX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (1)
211() => this.initialVelocityX = value,
4 references to initialVelocityX
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (4)
205get { return this.initialVelocityX; } 210() => value == this.initialVelocityX, 266if (float.IsNaN(this.initialVelocityX) && float.IsNaN(this.initialVelocityY)) 274if (this.initialVelocityX != this.initialVelocityY)