2 writes to desiredDeceleration
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (2)
49() => { this.desiredDeceleration = value; this.desiredRotation = float.NaN; }, 92() => { this.desiredRotation = value; this.desiredDeceleration = float.NaN; },
3 references to desiredDeceleration
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (3)
43get { return this.desiredDeceleration; } 48() => value == this.desiredDeceleration, 146if (float.IsNaN(this.desiredDeceleration) && float.IsNaN(this.desiredRotation))