2 writes to desiredDeceleration
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (2)
48
() => { this.
desiredDeceleration
= value; this.desiredRotation = float.NaN; },
91
() => { this.desiredRotation = value; this.
desiredDeceleration
= float.NaN; },
3 references to desiredDeceleration
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (3)
42
get { return this.
desiredDeceleration
; }
47
() => value == this.
desiredDeceleration
,
145
if (float.IsNaN(this.
desiredDeceleration
) && float.IsNaN(this.desiredRotation))