6 writes to AbsoluteOffset
System.Windows.Input.Manipulations (6)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (6)
471this.initialOrientation.AbsoluteOffset = behavior.DesiredRotation; 496this.initialExpansion.AbsoluteOffset = (behavior == null) ? float.NaN : behavior.DesiredExpansionX; 618initialTranslationX.AbsoluteOffset = Math.Abs(desiredTranslationXY.X); 619initialTranslationY.AbsoluteOffset = Math.Abs(desiredTranslationXY.Y); 631initialTranslationX.AbsoluteOffset = double.NaN; 633initialTranslationY.AbsoluteOffset = double.NaN;
5 references to AbsoluteOffset
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (5)
1155",\nAbsoluteOffset=" + this.AbsoluteOffset + 1243Debug.Assert(initialState.AbsoluteOffset >= 0 || double.IsNaN(initialState.AbsoluteOffset)); 1250this.Offset = initialState.Velocity < 0 ? -initialState.AbsoluteOffset : initialState.AbsoluteOffset;