6 writes to AbsoluteOffset
System.Windows.Input.Manipulations (6)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (6)
464this.initialOrientation.AbsoluteOffset = behavior.DesiredRotation; 489this.initialExpansion.AbsoluteOffset = (behavior == null) ? float.NaN : behavior.DesiredExpansionX; 611initialTranslationX.AbsoluteOffset = Math.Abs(desiredTranslationXY.X); 612initialTranslationY.AbsoluteOffset = Math.Abs(desiredTranslationXY.Y); 624initialTranslationX.AbsoluteOffset = double.NaN; 626initialTranslationY.AbsoluteOffset = double.NaN;
5 references to AbsoluteOffset
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (5)
1139",\nAbsoluteOffset=" + this.AbsoluteOffset + 1227Debug.Assert(initialState.AbsoluteOffset >= 0 || double.IsNaN(initialState.AbsoluteOffset)); 1234this.Offset = initialState.Velocity < 0 ? -initialState.AbsoluteOffset : initialState.AbsoluteOffset;