1 write to Position
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1556Position = position;
12 references to Position
System.Windows.Input.Manipulations (12)
System\Windows\Input\Manipulations\ManipulationSequence.cs (12)
178return GetVelocity(this.history, (item) => item.Position.X); 187return GetVelocity(this.history, (item) => item.Position.Y); 449SetVectorsFromPoint(this.currentManipulationState.Position, settings); 510this.currentManipulationState.Position.X, this.currentManipulationState.Position.Y)); 538this.currentManipulationState.Position.X, 539this.currentManipulationState.Position.Y, 561PointF lastKnownOrigin = this.currentManipulationState.Position; 670VectorF translation = new VectorF(averagePoint.X - this.currentManipulationState.Position.X, averagePoint.Y - this.currentManipulationState.Position.Y); 697this.currentManipulationState.Position, 983"Manipulation\tInitialized\t" + this.initialManipulationState.Position + "\t" +