1 write to Position
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1555
Position
= position;
12 references to Position
System.Windows.Input.Manipulations (12)
System\Windows\Input\Manipulations\ManipulationSequence.cs (12)
177
return GetVelocity(this.history, (item) => item.
Position
.X);
186
return GetVelocity(this.history, (item) => item.
Position
.Y);
448
SetVectorsFromPoint(this.currentManipulationState.
Position
, settings);
509
this.currentManipulationState.
Position
.X, this.currentManipulationState.
Position
.Y));
537
this.currentManipulationState.
Position
.X,
538
this.currentManipulationState.
Position
.Y,
560
PointF lastKnownOrigin = this.currentManipulationState.
Position
;
669
VectorF translation = new VectorF(averagePoint.X - this.currentManipulationState.
Position
.X, averagePoint.Y - this.currentManipulationState.
Position
.Y);
696
this.currentManipulationState.
Position
,
982
"Manipulation\tInitialized\t" + this.initialManipulationState.
Position
+ "\t" +