1 write to Position
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1560
Position
= position;
12 references to Position
System.Windows.Input.Manipulations (12)
System\Windows\Input\Manipulations\ManipulationSequence.cs (12)
181
return GetVelocity(this.history, (item) => item.
Position
.X);
190
return GetVelocity(this.history, (item) => item.
Position
.Y);
455
SetVectorsFromPoint(this.currentManipulationState.
Position
, settings);
516
this.currentManipulationState.
Position
.X, this.currentManipulationState.
Position
.Y));
544
this.currentManipulationState.
Position
.X,
545
this.currentManipulationState.
Position
.Y,
567
PointF lastKnownOrigin = this.currentManipulationState.
Position
;
676
VectorF translation = new VectorF(averagePoint.X - this.currentManipulationState.
Position
.X, averagePoint.Y - this.currentManipulationState.
Position
.Y);
703
this.currentManipulationState.
Position
,
989
"Manipulation\tInitialized\t" + this.initialManipulationState.
Position
+ "\t" +