1 write to Position
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1556
Position
= position;
12 references to Position
System.Windows.Input.Manipulations (12)
System\Windows\Input\Manipulations\ManipulationSequence.cs (12)
178
return GetVelocity(this.history, (item) => item.
Position
.X);
187
return GetVelocity(this.history, (item) => item.
Position
.Y);
449
SetVectorsFromPoint(this.currentManipulationState.
Position
, settings);
510
this.currentManipulationState.
Position
.X, this.currentManipulationState.
Position
.Y));
538
this.currentManipulationState.
Position
.X,
539
this.currentManipulationState.
Position
.Y,
561
PointF lastKnownOrigin = this.currentManipulationState.
Position
;
670
VectorF translation = new VectorF(averagePoint.X - this.currentManipulationState.
Position
.X, averagePoint.Y - this.currentManipulationState.
Position
.Y);
697
this.currentManipulationState.
Position
,
983
"Manipulation\tInitialized\t" + this.initialManipulationState.
Position
+ "\t" +