1 write to Position
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1560Position = position;
12 references to Position
System.Windows.Input.Manipulations (12)
System\Windows\Input\Manipulations\ManipulationSequence.cs (12)
181return GetVelocity(this.history, (item) => item.Position.X); 190return GetVelocity(this.history, (item) => item.Position.Y); 455SetVectorsFromPoint(this.currentManipulationState.Position, settings); 516this.currentManipulationState.Position.X, this.currentManipulationState.Position.Y)); 544this.currentManipulationState.Position.X, 545this.currentManipulationState.Position.Y, 567PointF lastKnownOrigin = this.currentManipulationState.Position; 676VectorF translation = new VectorF(averagePoint.X - this.currentManipulationState.Position.X, averagePoint.Y - this.currentManipulationState.Position.Y); 703this.currentManipulationState.Position, 989"Manipulation\tInitialized\t" + this.initialManipulationState.Position + "\t" +