2 writes to ExtrapolationResult
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (2)
963state.ExtrapolationResult = value.ExtrapolationResult; 1240this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue;
12 references to ExtrapolationResult
System.Windows.Input.Manipulations (12)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (12)
638if (this.translationX.ExtrapolationResult == ExtrapolationResult.Skip && 639this.translationY.ExtrapolationResult == ExtrapolationResult.Skip && 640this.orientation.ExtrapolationResult == ExtrapolationResult.Skip && 641this.expansion.ExtrapolationResult == ExtrapolationResult.Skip) 666if (state.ExtrapolationResult != ExtrapolationResult.Skip) 789if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 834if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 922if (state.ExtrapolationResult == ExtrapolationResult.Skip) 927if (state.ExtrapolationResult == ExtrapolationResult.Stop) 1252if (ExtrapolationResult != ExtrapolationResult.Continue) 1272"\nExtrapolationResult=" + this.ExtrapolationResult + 1288Debug.Assert(this.ExtrapolationResult == ExtrapolationResult.Skip);