2 writes to ExtrapolationResult
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (2)
960state.ExtrapolationResult = value.ExtrapolationResult; 1237this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue;
10 references to ExtrapolationResult
System.Windows.Input.Manipulations (10)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (10)
635if (this.translationX.ExtrapolationResult == ExtrapolationResult.Skip && 636this.translationY.ExtrapolationResult == ExtrapolationResult.Skip && 637this.orientation.ExtrapolationResult == ExtrapolationResult.Skip && 638this.expansion.ExtrapolationResult == ExtrapolationResult.Skip) 663if (state.ExtrapolationResult != ExtrapolationResult.Skip) 786if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 831if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 919if (state.ExtrapolationResult == ExtrapolationResult.Skip) 924if (state.ExtrapolationResult == ExtrapolationResult.Stop) 1249if (ExtrapolationResult != ExtrapolationResult.Continue)