2 writes to ExtrapolationResult
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (2)
967
state.
ExtrapolationResult
= value.ExtrapolationResult;
1253
this.
ExtrapolationResult
= double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue;
12 references to ExtrapolationResult
System.Windows.Input.Manipulations (12)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (12)
642
if (this.translationX.
ExtrapolationResult
== ExtrapolationResult.Skip &&
643
this.translationY.
ExtrapolationResult
== ExtrapolationResult.Skip &&
644
this.orientation.
ExtrapolationResult
== ExtrapolationResult.Skip &&
645
this.expansion.
ExtrapolationResult
== ExtrapolationResult.Skip)
670
if (state.
ExtrapolationResult
!= ExtrapolationResult.Skip)
793
if (this.expansion.
ExtrapolationResult
!= ExtrapolationResult.Skip)
838
if (this.expansion.
ExtrapolationResult
!= ExtrapolationResult.Skip)
926
if (state.
ExtrapolationResult
== ExtrapolationResult.Skip)
931
if (state.
ExtrapolationResult
== ExtrapolationResult.Stop)
1265
if (
ExtrapolationResult
!= ExtrapolationResult.Continue)
1285
"\nExtrapolationResult=" + this.
ExtrapolationResult
+
1301
Debug.Assert(this.
ExtrapolationResult
== ExtrapolationResult.Skip);