2 writes to ExtrapolationResult
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (2)
964
state.
ExtrapolationResult
= value.ExtrapolationResult;
1241
this.
ExtrapolationResult
= double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue;
12 references to ExtrapolationResult
System.Windows.Input.Manipulations (12)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (12)
639
if (this.translationX.
ExtrapolationResult
== ExtrapolationResult.Skip &&
640
this.translationY.
ExtrapolationResult
== ExtrapolationResult.Skip &&
641
this.orientation.
ExtrapolationResult
== ExtrapolationResult.Skip &&
642
this.expansion.
ExtrapolationResult
== ExtrapolationResult.Skip)
667
if (state.
ExtrapolationResult
!= ExtrapolationResult.Skip)
790
if (this.expansion.
ExtrapolationResult
!= ExtrapolationResult.Skip)
835
if (this.expansion.
ExtrapolationResult
!= ExtrapolationResult.Skip)
923
if (state.
ExtrapolationResult
== ExtrapolationResult.Skip)
928
if (state.
ExtrapolationResult
== ExtrapolationResult.Stop)
1253
if (
ExtrapolationResult
!= ExtrapolationResult.Continue)
1273
"\nExtrapolationResult=" + this.
ExtrapolationResult
+
1289
Debug.Assert(this.
ExtrapolationResult
== ExtrapolationResult.Skip);