2 writes to ExtrapolationResult
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (2)
963
state.
ExtrapolationResult
= value.ExtrapolationResult;
1240
this.
ExtrapolationResult
= double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue;
12 references to ExtrapolationResult
System.Windows.Input.Manipulations (12)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (12)
638
if (this.translationX.
ExtrapolationResult
== ExtrapolationResult.Skip &&
639
this.translationY.
ExtrapolationResult
== ExtrapolationResult.Skip &&
640
this.orientation.
ExtrapolationResult
== ExtrapolationResult.Skip &&
641
this.expansion.
ExtrapolationResult
== ExtrapolationResult.Skip)
666
if (state.
ExtrapolationResult
!= ExtrapolationResult.Skip)
789
if (this.expansion.
ExtrapolationResult
!= ExtrapolationResult.Skip)
834
if (this.expansion.
ExtrapolationResult
!= ExtrapolationResult.Skip)
922
if (state.
ExtrapolationResult
== ExtrapolationResult.Skip)
927
if (state.
ExtrapolationResult
== ExtrapolationResult.Stop)
1252
if (
ExtrapolationResult
!= ExtrapolationResult.Continue)
1272
"\nExtrapolationResult=" + this.
ExtrapolationResult
+
1288
Debug.Assert(this.
ExtrapolationResult
== ExtrapolationResult.Skip);