2 writes to ExtrapolationResult
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (2)
967state.ExtrapolationResult = value.ExtrapolationResult; 1253this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue;
12 references to ExtrapolationResult
System.Windows.Input.Manipulations (12)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (12)
642if (this.translationX.ExtrapolationResult == ExtrapolationResult.Skip && 643this.translationY.ExtrapolationResult == ExtrapolationResult.Skip && 644this.orientation.ExtrapolationResult == ExtrapolationResult.Skip && 645this.expansion.ExtrapolationResult == ExtrapolationResult.Skip) 670if (state.ExtrapolationResult != ExtrapolationResult.Skip) 793if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 838if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 926if (state.ExtrapolationResult == ExtrapolationResult.Skip) 931if (state.ExtrapolationResult == ExtrapolationResult.Stop) 1265if (ExtrapolationResult != ExtrapolationResult.Continue) 1285"\nExtrapolationResult=" + this.ExtrapolationResult + 1301Debug.Assert(this.ExtrapolationResult == ExtrapolationResult.Skip);