2 writes to ExtrapolationResult
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (2)
960
state.
ExtrapolationResult
= value.ExtrapolationResult;
1237
this.
ExtrapolationResult
= double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue;
12 references to ExtrapolationResult
System.Windows.Input.Manipulations (12)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (12)
635
if (this.translationX.
ExtrapolationResult
== ExtrapolationResult.Skip &&
636
this.translationY.
ExtrapolationResult
== ExtrapolationResult.Skip &&
637
this.orientation.
ExtrapolationResult
== ExtrapolationResult.Skip &&
638
this.expansion.
ExtrapolationResult
== ExtrapolationResult.Skip)
663
if (state.
ExtrapolationResult
!= ExtrapolationResult.Skip)
786
if (this.expansion.
ExtrapolationResult
!= ExtrapolationResult.Skip)
831
if (this.expansion.
ExtrapolationResult
!= ExtrapolationResult.Skip)
919
if (state.
ExtrapolationResult
== ExtrapolationResult.Skip)
924
if (state.
ExtrapolationResult
== ExtrapolationResult.Stop)
1249
if (
ExtrapolationResult
!= ExtrapolationResult.Continue)
1269
"\nExtrapolationResult=" + this.
ExtrapolationResult
+
1285
Debug.Assert(this.
ExtrapolationResult
== ExtrapolationResult.Skip);