4 writes to Value
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
99this.initialExpansion.Value = 1; 137this.initialTranslationX.Value = value; 166this.initialTranslationY.Value = value; 482this.initialExpansion.Value = behavior.InitialRadius;
4 references to Value
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
130return (float)this.initialTranslationX.Value; 159return (float)this.initialTranslationY.Value; 1138",\nValue=" + this.Value + 1233this.InitialValue = initialState.Value;