4 writes to Value
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
100this.initialExpansion.Value = 1; 138this.initialTranslationX.Value = value; 167this.initialTranslationY.Value = value; 489this.initialExpansion.Value = behavior.InitialRadius;
4 references to Value
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
131return (float)this.initialTranslationX.Value; 160return (float)this.initialTranslationY.Value; 1154",\nValue=" + this.Value + 1249this.InitialValue = initialState.Value;