4 writes to Value
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
100
this.initialExpansion.
Value
= 1;
138
this.initialTranslationX.
Value
= value;
167
this.initialTranslationY.
Value
= value;
489
this.initialExpansion.
Value
= behavior.InitialRadius;
4 references to Value
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
131
return (float)this.initialTranslationX.
Value
;
160
return (float)this.initialTranslationY.
Value
;
1154
",\nValue=" + this.
Value
+
1249
this.InitialValue = initialState.
Value
;