1 write to ExtrapolationResult
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1339
this.
ExtrapolationResult
= result;
5 references to ExtrapolationResult
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (5)
766
(extrapolatedTranslationX.
ExtrapolationResult
!= ExtrapolationResult.Continue &&
767
extrapolatedTranslationY.
ExtrapolationResult
!= ExtrapolationResult.Continue &&
768
extrapolatedOrientation.
ExtrapolationResult
!= ExtrapolationResult.Continue &&
769
extrapolatedExpansion.
ExtrapolationResult
!= ExtrapolationResult.Continue);
960
state.ExtrapolationResult = value.
ExtrapolationResult
;