1 write to ExtrapolationResult
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
1342
this.
ExtrapolationResult
= result;
5 references to ExtrapolationResult
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (5)
769
(extrapolatedTranslationX.
ExtrapolationResult
!= ExtrapolationResult.Continue &&
770
extrapolatedTranslationY.
ExtrapolationResult
!= ExtrapolationResult.Continue &&
771
extrapolatedOrientation.
ExtrapolationResult
!= ExtrapolationResult.Continue &&
772
extrapolatedExpansion.
ExtrapolationResult
!= ExtrapolationResult.Continue);
963
state.ExtrapolationResult = value.
ExtrapolationResult
;