3 writes to x
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\VectorF.cs (3)
26this.x = x; 36set { x = value; } 367x /= length;
21 references to x
System.Windows.Input.Manipulations (21)
System\Windows\Input\Manipulations\VectorF.cs (21)
35get { return x; } 57return new PointF(vector.x, vector.y); 72return new VectorF(-vector.x, -vector.y); 99return (vector1.x != vector2.x || vector1.y != vector2.y); 111return (vector1.x == vector2.x && vector1.y == vector2.y); 167return new VectorF(vector1.x + vector2.x, vector1.y + vector2.y); 178return new PointF(point.X + vector.x, point.Y + vector.y); 217return new VectorF(vector1.x - vector2.x, vector1.y - vector2.y); 245return new VectorF(vector.x * scalar, vector.y * scalar); 256return new VectorF(vector.x * scalar, vector.y * scalar); 267return new VectorF(vector.x / scalar, vector.y / scalar); 318return (vector1.x * vector2.x) + (vector1.y * vector2.y); 411double angle = Math.Atan2(vector2.y, vector2.x) - Math.Atan2(vector1.y, vector1.x); 431return (x.GetHashCode() ^ y.GetHashCode()); 443x,