3 writes to x
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\VectorF.cs (3)
29this.x = x; 39set { x = value; } 370x /= length;
21 references to x
System.Windows.Input.Manipulations (21)
System\Windows\Input\Manipulations\VectorF.cs (21)
38get { return x; } 60return new PointF(vector.x, vector.y); 75return new VectorF(-vector.x, -vector.y); 102return (vector1.x != vector2.x || vector1.y != vector2.y); 114return (vector1.x == vector2.x && vector1.y == vector2.y); 170return new VectorF(vector1.x + vector2.x, vector1.y + vector2.y); 181return new PointF(point.X + vector.x, point.Y + vector.y); 220return new VectorF(vector1.x - vector2.x, vector1.y - vector2.y); 248return new VectorF(vector.x * scalar, vector.y * scalar); 259return new VectorF(vector.x * scalar, vector.y * scalar); 270return new VectorF(vector.x / scalar, vector.y / scalar); 321return (vector1.x * vector2.x) + (vector1.y * vector2.y); 414double angle = Math.Atan2(vector2.y, vector2.x) - Math.Atan2(vector1.y, vector1.x); 434return (x.GetHashCode() ^ y.GetHashCode()); 446x,