3 writes to x
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\VectorF.cs (3)
29
this.
x
= x;
39
set {
x
= value; }
370
x
/= length;
21 references to x
System.Windows.Input.Manipulations (21)
System\Windows\Input\Manipulations\VectorF.cs (21)
38
get { return
x
; }
60
return new PointF(vector.
x
, vector.y);
75
return new VectorF(-vector.
x
, -vector.y);
102
return (vector1.
x
!= vector2.
x
|| vector1.y != vector2.y);
114
return (vector1.
x
== vector2.
x
&& vector1.y == vector2.y);
170
return new VectorF(vector1.
x
+ vector2.
x
, vector1.y + vector2.y);
181
return new PointF(point.X + vector.
x
, point.Y + vector.y);
220
return new VectorF(vector1.
x
- vector2.
x
, vector1.y - vector2.y);
248
return new VectorF(vector.
x
* scalar, vector.y * scalar);
259
return new VectorF(vector.
x
* scalar, vector.y * scalar);
270
return new VectorF(vector.
x
/ scalar, vector.y / scalar);
321
return (vector1.
x
* vector2.
x
) + (vector1.y * vector2.y);
414
double angle = Math.Atan2(vector2.y, vector2.
x
) - Math.Atan2(vector1.y, vector1.
x
);
434
return (
x
.GetHashCode() ^ y.GetHashCode());
446
x
,