3 writes to x
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\VectorF.cs (3)
25this.x = x; 35set { x = value; } 366x /= length;
21 references to x
System.Windows.Input.Manipulations (21)
System\Windows\Input\Manipulations\VectorF.cs (21)
34get { return x; } 56return new PointF(vector.x, vector.y); 71return new VectorF(-vector.x, -vector.y); 98return (vector1.x != vector2.x || vector1.y != vector2.y); 110return (vector1.x == vector2.x && vector1.y == vector2.y); 166return new VectorF(vector1.x + vector2.x, vector1.y + vector2.y); 177return new PointF(point.X + vector.x, point.Y + vector.y); 216return new VectorF(vector1.x - vector2.x, vector1.y - vector2.y); 244return new VectorF(vector.x * scalar, vector.y * scalar); 255return new VectorF(vector.x * scalar, vector.y * scalar); 266return new VectorF(vector.x / scalar, vector.y / scalar); 317return (vector1.x * vector2.x) + (vector1.y * vector2.y); 410double angle = Math.Atan2(vector2.y, vector2.x) - Math.Atan2(vector1.y, vector1.x); 430return (x.GetHashCode() ^ y.GetHashCode()); 442x,