1 write to desiredDeceleration
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
450
this.
desiredDeceleration
= behavior.DesiredDeceleration;
3 references to desiredDeceleration
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
615
Debug.Assert(double.IsNaN(this.
desiredDeceleration
), "desiredDisplacement and desiredDeceleration are mutually exclusive.");
624
else if (!double.IsNaN(this.
desiredDeceleration
))
627
VectorD desiredDecelerationXY = GetAbsoluteVector(this.
desiredDeceleration
,