1 write to desiredDeceleration
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
447this.desiredDeceleration = behavior.DesiredDeceleration;
3 references to desiredDeceleration
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
612Debug.Assert(double.IsNaN(this.desiredDeceleration), "desiredDisplacement and desiredDeceleration are mutually exclusive."); 621else if (!double.IsNaN(this.desiredDeceleration)) 624VectorD desiredDecelerationXY = GetAbsoluteVector(this.desiredDeceleration,