4 writes to processorState
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
376this.processorState = ProcessorState.NotInitialized; 781this.processorState = ProcessorState.Completing; 995this.processorState = ProcessorState.Running; 1027this.processorState = ProcessorState.Completed;
5 references to processorState
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (5)
187get { return this.processorState == ProcessorState.Running; } 374if (this.processorState != ProcessorState.NotInitialized) 522switch (this.processorState) 743Debug.Assert(this.processorState == ProcessorState.Running); 979switch (this.processorState)