4 writes to processorState
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
376this.processorState = ProcessorState.NotInitialized; 778this.processorState = ProcessorState.Completing; 992this.processorState = ProcessorState.Running; 1024this.processorState = ProcessorState.Completed;
5 references to processorState
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (5)
187get { return this.processorState == ProcessorState.Running; } 374if (this.processorState != ProcessorState.NotInitialized) 519switch (this.processorState) 740Debug.Assert(this.processorState == ProcessorState.Running); 976switch (this.processorState)