4 writes to processorState
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
377this.processorState = ProcessorState.NotInitialized; 782this.processorState = ProcessorState.Completing; 996this.processorState = ProcessorState.Running; 1028this.processorState = ProcessorState.Completed;
5 references to processorState
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (5)
188get { return this.processorState == ProcessorState.Running; } 375if (this.processorState != ProcessorState.NotInitialized) 523switch (this.processorState) 744Debug.Assert(this.processorState == ProcessorState.Running); 980switch (this.processorState)