4 writes to processorState
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (4)
380this.processorState = ProcessorState.NotInitialized; 785this.processorState = ProcessorState.Completing; 1008this.processorState = ProcessorState.Running; 1040this.processorState = ProcessorState.Completed;
5 references to processorState
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (5)
188get { return this.processorState == ProcessorState.Running; } 378if (this.processorState != ProcessorState.NotInitialized) 526switch (this.processorState) 747Debug.Assert(this.processorState == ProcessorState.Running); 983switch (this.processorState)