1 write to x
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\VectorD.cs (1)
27this.x = x;
17 references to x
System.Windows.Input.Manipulations (17)
System\Windows\Input\Manipulations\VectorD.cs (17)
36get { return x; } 87return new VectorD(-vector.x, -vector.y); 114return (vector1.x != vector2.x || vector1.y != vector2.y); 126return (vector1.x == vector2.x && vector1.y == vector2.y); 182return new VectorD(vector1.x + vector2.x, vector1.y + vector2.y); 232return new VectorD(vector1.x - vector2.x, vector1.y - vector2.y); 260return new VectorD(vector.x * scalar, vector.y * scalar); 271return new VectorD(vector.x * scalar, vector.y * scalar); 282return new VectorD(vector.x / scalar, vector.y / scalar); 333return (vector1.x * vector2.x) + (vector1.y * vector2.y); 448return (x.GetHashCode() ^ y.GetHashCode()); 468return String.Format(provider, "X={0}, Y={1}", x, y);