1 write to x
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\VectorD.cs (1)
26
this.
x
= x;
17 references to x
System.Windows.Input.Manipulations (17)
System\Windows\Input\Manipulations\VectorD.cs (17)
35
get { return
x
; }
86
return new VectorD(-vector.
x
, -vector.y);
113
return (vector1.
x
!= vector2.
x
|| vector1.y != vector2.y);
125
return (vector1.
x
== vector2.
x
&& vector1.y == vector2.y);
181
return new VectorD(vector1.
x
+ vector2.
x
, vector1.y + vector2.y);
231
return new VectorD(vector1.
x
- vector2.
x
, vector1.y - vector2.y);
259
return new VectorD(vector.
x
* scalar, vector.y * scalar);
270
return new VectorD(vector.
x
* scalar, vector.y * scalar);
281
return new VectorD(vector.
x
/ scalar, vector.y / scalar);
332
return (vector1.
x
* vector2.
x
) + (vector1.y * vector2.y);
447
return (
x
.GetHashCode() ^ y.GetHashCode());
467
return String.Format(provider, "X={0}, Y={1}",
x
, y);