4 writes to averageRadius
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\ManipulationSequence.cs (4)
685this.averageRadius = 0; 926this.averageRadius = (float)(cumulativeNewVectorLength / angleDeltaCount); 932this.averageRadius = (float)(cumulativeNewVectorLength / expansionCount); 985this.averageRadius = 0;
3 references to averageRadius
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\ManipulationSequence.cs (3)
809|| (this.averageRadius < minimumScaleRotateRadius) 810|| (this.averageRadius >= maximumSmoothingRadius)) 818smoothingLevel = 1 - (this.averageRadius - minimumScaleRotateRadius) / (maximumSmoothingRadius - minimumScaleRotateRadius);