4 writes to averageRadius
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\ManipulationSequence.cs (4)
685
this.
averageRadius
= 0;
926
this.
averageRadius
= (float)(cumulativeNewVectorLength / angleDeltaCount);
932
this.
averageRadius
= (float)(cumulativeNewVectorLength / expansionCount);
985
this.
averageRadius
= 0;
3 references to averageRadius
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\ManipulationSequence.cs (3)
809
|| (this.
averageRadius
< minimumScaleRotateRadius)
810
|| (this.
averageRadius
>= maximumSmoothingRadius))
818
smoothingLevel = 1 - (this.
averageRadius
- minimumScaleRotateRadius) / (maximumSmoothingRadius - minimumScaleRotateRadius);