1 write to translationX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
636
this.
translationX
= Prepare(this.initialTranslationX, "translationX");
3 references to translationX
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
545
this.
translationX
.GetVelocity(timeDelta),
642
if (this.
translationX
.ExtrapolationResult == ExtrapolationResult.Skip &&
766
ExtrapolatedValue extrapolatedTranslationX = GetExtrapolatedValueAndUpdateState(this.
translationX
, timeDelta);