1 write to translationX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
633this.translationX = Prepare(this.initialTranslationX, "translationX");
3 references to translationX
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
542this.translationX.GetVelocity(timeDelta), 639if (this.translationX.ExtrapolationResult == ExtrapolationResult.Skip && 763ExtrapolatedValue extrapolatedTranslationX = GetExtrapolatedValueAndUpdateState(this.translationX, timeDelta);