1 write to s_resourceManager
System.Windows.Input.Manipulations (1)
artifacts\obj\System.Windows.Input.Manipulations\x86\Debug\net9.0\System.SR.cs (1)
13
internal static global::System.Resources.ResourceManager ResourceManager => s_resourceManager ?? (
s_resourceManager
= new global::System.Resources.ResourceManager(typeof(FxResources.System.Windows.Input.Manipulations.SR)));
1 reference to s_resourceManager
System.Windows.Input.Manipulations (1)
artifacts\obj\System.Windows.Input.Manipulations\x86\Debug\net9.0\System.SR.cs (1)
13
internal static global::System.Resources.ResourceManager ResourceManager =>
s_resourceManager
?? (s_resourceManager = new global::System.Resources.ResourceManager(typeof(FxResources.System.Windows.Input.Manipulations.SR)));