1 write to initialVelocityY
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (1)
246
() => this.
initialVelocityY
= value,
4 references to initialVelocityY
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (4)
240
get { return this.
initialVelocityY
; }
245
() => value == this.
initialVelocityY
,
267
if (float.IsNaN(this.initialVelocityX) && float.IsNaN(this.
initialVelocityY
))
275
if (this.initialVelocityX != this.
initialVelocityY
)