1 write to initialVelocityY
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (1)
246() => this.initialVelocityY = value,
4 references to initialVelocityY
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (4)
240get { return this.initialVelocityY; } 245() => value == this.initialVelocityY, 267if (float.IsNaN(this.initialVelocityX) && float.IsNaN(this.initialVelocityY)) 275if (this.initialVelocityX != this.initialVelocityY)