2 writes to InitialVelocity
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (2)
676state.InitialVelocity = 0; // set to explicit 0 to clear out the fractional part 1236this.InitialVelocity = initialState.Velocity * InertiaProcessor2D.millisecondsPerTimestampTick; // convert to timestamp units
16 references to InitialVelocity
System.Windows.Input.Manipulations (16)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (16)
674if (DoubleUtil.IsZero(state.InitialVelocity)) 684Debug.Assert(!DoubleUtil.IsZero(state.InitialVelocity)); 694state.Duration = 2 * Math.Abs(state.Offset / state.InitialVelocity); 703state.AbsoluteDeceleration = Math.Abs(state.InitialVelocity) / state.Duration; 715(state.InitialVelocity > 0 ? double.PositiveInfinity : double.NegativeInfinity); 720state.Duration = Math.Abs(state.InitialVelocity) / state.AbsoluteDeceleration; 721state.Offset = state.InitialVelocity * state.Duration * 0.5; 945resultValue = GetExtrapolatedValue(state.InitialValue, state.InitialVelocity, state.Deceleration, timeDelta); 1213return InitialVelocity < 0 ? -AbsoluteDeceleration : AbsoluteDeceleration; 1241this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue; 1259double result = InitialVelocity - Deceleration * elapsedTimeSinceInitialTimestamp; 1274",\nInitialVelocity=" + this.InitialVelocity + 1286if (double.IsNaN(this.InitialVelocity)) 1294Debug.Assert(!double.IsNaN(this.InitialVelocity) && !double.IsInfinity(this.InitialVelocity)); 1296Debug.Assert(!double.IsNaN(this.AbsoluteDeceleration) && this.AbsoluteDeceleration >= 0 && !double.IsInfinity(this.InitialVelocity));