2 writes to InitialVelocity
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (2)
679state.InitialVelocity = 0; // set to explicit 0 to clear out the fractional part 1248this.InitialVelocity = initialState.Velocity * InertiaProcessor2D.millisecondsPerTimestampTick; // convert to timestamp units
16 references to InitialVelocity
System.Windows.Input.Manipulations (16)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (16)
677if (DoubleUtil.IsZero(state.InitialVelocity)) 687Debug.Assert(!DoubleUtil.IsZero(state.InitialVelocity)); 697state.Duration = 2 * Math.Abs(state.Offset / state.InitialVelocity); 706state.AbsoluteDeceleration = Math.Abs(state.InitialVelocity) / state.Duration; 718(state.InitialVelocity > 0 ? double.PositiveInfinity : double.NegativeInfinity); 723state.Duration = Math.Abs(state.InitialVelocity) / state.AbsoluteDeceleration; 724state.Offset = state.InitialVelocity * state.Duration * 0.5; 948resultValue = GetExtrapolatedValue(state.InitialValue, state.InitialVelocity, state.Deceleration, timeDelta); 1225return InitialVelocity < 0 ? -AbsoluteDeceleration : AbsoluteDeceleration; 1253this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue; 1271double result = InitialVelocity - Deceleration * elapsedTimeSinceInitialTimestamp; 1286",\nInitialVelocity=" + this.InitialVelocity + 1298if (double.IsNaN(this.InitialVelocity)) 1306Debug.Assert(!double.IsNaN(this.InitialVelocity) && !double.IsInfinity(this.InitialVelocity)); 1308Debug.Assert(!double.IsNaN(this.AbsoluteDeceleration) && this.AbsoluteDeceleration >= 0 && !double.IsInfinity(this.InitialVelocity));