2 writes to InitialVelocity
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (2)
672state.InitialVelocity = 0; // set to explicit 0 to clear out the fractional part 1232this.InitialVelocity = initialState.Velocity * InertiaProcessor2D.millisecondsPerTimestampTick; // convert to timestamp units
11 references to InitialVelocity
System.Windows.Input.Manipulations (11)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (11)
670if (DoubleUtil.IsZero(state.InitialVelocity)) 680Debug.Assert(!DoubleUtil.IsZero(state.InitialVelocity)); 690state.Duration = 2 * Math.Abs(state.Offset / state.InitialVelocity); 699state.AbsoluteDeceleration = Math.Abs(state.InitialVelocity) / state.Duration; 711(state.InitialVelocity > 0 ? double.PositiveInfinity : double.NegativeInfinity); 716state.Duration = Math.Abs(state.InitialVelocity) / state.AbsoluteDeceleration; 717state.Offset = state.InitialVelocity * state.Duration * 0.5; 941resultValue = GetExtrapolatedValue(state.InitialValue, state.InitialVelocity, state.Deceleration, timeDelta); 1209return InitialVelocity < 0 ? -AbsoluteDeceleration : AbsoluteDeceleration; 1237this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue; 1255double result = InitialVelocity - Deceleration * elapsedTimeSinceInitialTimestamp;