1 write to initialVelocity
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (1)
120
() => this.
initialVelocity
= value,
3 references to initialVelocity
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (3)
114
get { return this.
initialVelocity
; }
119
() => value == this.
initialVelocity
,
139
if (float.IsNaN(this.
initialVelocity
))