1 write to initialVelocity
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (1)
120() => this.initialVelocity = value,
3 references to initialVelocity
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaRotationBehavior2D.cs (3)
114get { return this.initialVelocity; } 119() => value == this.initialVelocity, 139if (float.IsNaN(this.initialVelocity))