1 write to DesiredDeceleration
PresentationCore (1)
System\Windows\Input\InertiaTranslationBehavior.cs (1)
110
behavior2D.
DesiredDeceleration
= (float)behavior._desiredDeceleration;
2 references to DesiredDeceleration
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
450
this.desiredDeceleration = behavior.
DesiredDeceleration
;
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (1)
62
/// <strong><see cref="
DesiredDeceleration
"/></strong> property;