1 write to DesiredDeceleration
PresentationCore (1)
System\Windows\Input\InertiaTranslationBehavior.cs (1)
106
behavior2D.
DesiredDeceleration
= (float)behavior._desiredDeceleration;
1 reference to DesiredDeceleration
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
443
this.desiredDeceleration = behavior.
DesiredDeceleration
;