2 writes to desiredDisplacement
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (2)
49() => { this.desiredDeceleration = value; this.desiredDisplacement = float.NaN; }, 86() => { this.desiredDisplacement = value; this.desiredDeceleration = float.NaN; },
3 references to desiredDisplacement
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (3)
80get { return this.desiredDisplacement; } 85() => value == this.desiredDisplacement, 168if (float.IsNaN(this.desiredDeceleration) && float.IsNaN(this.desiredDisplacement))