2 writes to InitialVelocityX
PresentationCore (2)
System\Windows\Input\InertiaExpansionBehavior.cs (2)
101behavior2D.InitialVelocityX = (float)behavior._initialVelocity.X; 106behavior2D.InitialVelocityX = (float)initialVelocity.X;
4 references to InitialVelocityX
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (3)
35/// <strong><see cref="InitialVelocityX"/></strong> and <strong><see cref="InitialVelocityY"/></strong> 121/// <strong><see cref="InitialVelocityX"/></strong> property. 223/// <strong><see cref="InitialVelocityX"/></strong> property when the inertia processor starts;
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
493this.initialExpansion.Velocity = (behavior == null) ? float.NaN : behavior.InitialVelocityX;