2 writes to InitialVelocityX
PresentationCore (2)
System\Windows\Input\InertiaExpansionBehavior.cs (2)
105
behavior2D.
InitialVelocityX
= (float)behavior._initialVelocity.X;
110
behavior2D.
InitialVelocityX
= (float)initialVelocity.X;
4 references to InitialVelocityX
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (3)
36
/// <strong><see cref="
InitialVelocityX
"/></strong> and <strong><see cref="InitialVelocityY"/></strong>
122
/// <strong><see cref="
InitialVelocityX
"/></strong> property.
224
/// <strong><see cref="
InitialVelocityX
"/></strong> property when the inertia processor starts;
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
497
this.initialExpansion.Velocity = (behavior == null) ? float.NaN : behavior.
InitialVelocityX
;