2 writes to InitialVelocityX
PresentationCore (2)
System\Windows\Input\InertiaExpansionBehavior.cs (2)
101
behavior2D.
InitialVelocityX
= (float)behavior._initialVelocity.X;
106
behavior2D.
InitialVelocityX
= (float)initialVelocity.X;
4 references to InitialVelocityX
System.Windows.Input.Manipulations (4)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (3)
35
/// <strong><see cref="
InitialVelocityX
"/></strong> and <strong><see cref="InitialVelocityY"/></strong>
121
/// <strong><see cref="
InitialVelocityX
"/></strong> property.
223
/// <strong><see cref="
InitialVelocityX
"/></strong> property when the inertia processor starts;
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
493
this.initialExpansion.Velocity = (behavior == null) ? float.NaN : behavior.
InitialVelocityX
;