2 writes to InitialVelocityX
PresentationCore (2)
System\Windows\Input\InertiaExpansionBehavior.cs (2)
101
behavior2D.
InitialVelocityX
= (float)behavior._initialVelocity.X;
106
behavior2D.
InitialVelocityX
= (float)initialVelocity.X;
1 reference to InitialVelocityX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
490
this.initialExpansion.Velocity = (behavior == null) ? float.NaN : behavior.
InitialVelocityX
;