1 write to InitialManipulatorSnapshot
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1192state.InitialManipulatorSnapshot = manipulator;
3 references to InitialManipulatorSnapshot
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\ManipulationSequence.cs (3)
483state.Id + "\tAdded\t" + new PointF(state.InitialManipulatorSnapshot.X, state.InitialManipulatorSnapshot.Y)); 1193state.CurrentManipulatorSnapshot = state.InitialManipulatorSnapshot;