1 write to InitialManipulatorSnapshot
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1192
state.
InitialManipulatorSnapshot
= manipulator;
3 references to InitialManipulatorSnapshot
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\ManipulationSequence.cs (3)
483
state.Id + "\tAdded\t" + new PointF(state.
InitialManipulatorSnapshot
.X, state.
InitialManipulatorSnapshot
.Y));
1193
state.CurrentManipulatorSnapshot = state.
InitialManipulatorSnapshot
;