1 instantiation of ManipulatorState
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1191ManipulatorState state = new ManipulatorState(manipulator.Id);
14 references to ManipulatorState
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\ManipulationSequence.cs (14)
46private Dictionary<int, ManipulatorState> manipulatorStates; 297out List<ManipulatorState> addedManipulatorList, 319ManipulatorState state; 326addedManipulatorList = new List<ManipulatorState>(20); 388List<ManipulatorState> addedManipulatorList; 475private void ProcessAddsAndRemoves(Int64 timestamp, List<ManipulatorState> addedManipulatorList, HashSet<int> removedManipulatorIds) 479foreach (ManipulatorState state in addedManipulatorList) 607private void AddManipulator(ManipulatorState initialState) 611this.manipulatorStates = new Dictionary<int, ManipulatorState>(); 865foreach (KeyValuePair<int, ManipulatorState> pair in this.manipulatorStates) 1021foreach (KeyValuePair<int, ManipulatorState> pair in this.manipulatorStates) 1040foreach (KeyValuePair<int, ManipulatorState> pair in this.manipulatorStates) 1189private static ManipulatorState CreateManipulatorState(Manipulator2D manipulator) 1191ManipulatorState state = new ManipulatorState(manipulator.Id);