1 instantiation of ManipulatorState
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1185ManipulatorState state = new ManipulatorState(manipulator.Id)
14 references to ManipulatorState
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\ManipulationSequence.cs (14)
46private Dictionary<int, ManipulatorState> manipulatorStates; 294out List<ManipulatorState> addedManipulatorList, 313ManipulatorState state; 320addedManipulatorList = new List<ManipulatorState>(20); 382List<ManipulatorState> addedManipulatorList; 469private void ProcessAddsAndRemoves(Int64 timestamp, List<ManipulatorState> addedManipulatorList, HashSet<int> removedManipulatorIds) 473foreach (ManipulatorState state in addedManipulatorList) 601private void AddManipulator(ManipulatorState initialState) 605this.manipulatorStates = new Dictionary<int, ManipulatorState>(); 859foreach (KeyValuePair<int, ManipulatorState> pair in this.manipulatorStates) 1015foreach (KeyValuePair<int, ManipulatorState> pair in this.manipulatorStates) 1034foreach (KeyValuePair<int, ManipulatorState> pair in this.manipulatorStates) 1183private static ManipulatorState CreateManipulatorState(Manipulator2D manipulator) 1185ManipulatorState state = new ManipulatorState(manipulator.Id)