1 instantiation of ManipulatorState
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1184
ManipulatorState state = new
ManipulatorState
(manipulator.Id)
14 references to ManipulatorState
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\ManipulationSequence.cs (14)
45
private Dictionary<int,
ManipulatorState
> manipulatorStates;
293
out List<
ManipulatorState
> addedManipulatorList,
312
ManipulatorState
state;
319
addedManipulatorList = new List<
ManipulatorState
>(20);
381
List<
ManipulatorState
> addedManipulatorList;
468
private void ProcessAddsAndRemoves(Int64 timestamp, List<
ManipulatorState
> addedManipulatorList, HashSet<int> removedManipulatorIds)
472
foreach (
ManipulatorState
state in addedManipulatorList)
600
private void AddManipulator(
ManipulatorState
initialState)
604
this.manipulatorStates = new Dictionary<int,
ManipulatorState
>();
858
foreach (KeyValuePair<int,
ManipulatorState
> pair in this.manipulatorStates)
1014
foreach (KeyValuePair<int,
ManipulatorState
> pair in this.manipulatorStates)
1033
foreach (KeyValuePair<int,
ManipulatorState
> pair in this.manipulatorStates)
1182
private static
ManipulatorState
CreateManipulatorState(Manipulator2D manipulator)
1184
ManipulatorState
state = new ManipulatorState(manipulator.Id)