1 instantiation of ManipulatorState
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1184ManipulatorState state = new ManipulatorState(manipulator.Id)
14 references to ManipulatorState
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\ManipulationSequence.cs (14)
45private Dictionary<int, ManipulatorState> manipulatorStates; 293out List<ManipulatorState> addedManipulatorList, 312ManipulatorState state; 319addedManipulatorList = new List<ManipulatorState>(20); 381List<ManipulatorState> addedManipulatorList; 468private void ProcessAddsAndRemoves(Int64 timestamp, List<ManipulatorState> addedManipulatorList, HashSet<int> removedManipulatorIds) 472foreach (ManipulatorState state in addedManipulatorList) 600private void AddManipulator(ManipulatorState initialState) 604this.manipulatorStates = new Dictionary<int, ManipulatorState>(); 858foreach (KeyValuePair<int, ManipulatorState> pair in this.manipulatorStates) 1014foreach (KeyValuePair<int, ManipulatorState> pair in this.manipulatorStates) 1033foreach (KeyValuePair<int, ManipulatorState> pair in this.manipulatorStates) 1182private static ManipulatorState CreateManipulatorState(Manipulator2D manipulator) 1184ManipulatorState state = new ManipulatorState(manipulator.Id)