1 instantiation of ManipulatorState
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationSequence.cs (1)
1191
ManipulatorState state = new
ManipulatorState
(manipulator.Id);
14 references to ManipulatorState
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\ManipulationSequence.cs (14)
46
private Dictionary<int,
ManipulatorState
> manipulatorStates;
297
out List<
ManipulatorState
> addedManipulatorList,
319
ManipulatorState
state;
326
addedManipulatorList = new List<
ManipulatorState
>(20);
388
List<
ManipulatorState
> addedManipulatorList;
475
private void ProcessAddsAndRemoves(Int64 timestamp, List<
ManipulatorState
> addedManipulatorList, HashSet<int> removedManipulatorIds)
479
foreach (
ManipulatorState
state in addedManipulatorList)
607
private void AddManipulator(
ManipulatorState
initialState)
611
this.manipulatorStates = new Dictionary<int,
ManipulatorState
>();
865
foreach (KeyValuePair<int,
ManipulatorState
> pair in this.manipulatorStates)
1021
foreach (KeyValuePair<int,
ManipulatorState
> pair in this.manipulatorStates)
1040
foreach (KeyValuePair<int,
ManipulatorState
> pair in this.manipulatorStates)
1189
private static
ManipulatorState
CreateManipulatorState(Manipulator2D manipulator)
1191
ManipulatorState
state = new ManipulatorState(manipulator.Id);