1 write to DesiredDisplacement
PresentationCore (1)
System\Windows\Input\InertiaTranslationBehavior.cs (1)
111
behavior2D.
DesiredDisplacement
= (float)behavior._desiredDisplacement;
2 references to DesiredDisplacement
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
451
this.desiredDisplacement = behavior.
DesiredDisplacement
;
System\Windows\Input\Manipulations\InertiaTranslationBehavior2D.cs (1)
28
/// <strong><see cref="
DesiredDisplacement
"/></strong> property;