1 write to DesiredExpansionX
PresentationCore (1)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
115
behavior2D.
DesiredExpansionX
= (float)behavior._desiredExpansion.X;
1 reference to DesiredExpansionX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
489
this.initialExpansion.AbsoluteOffset = (behavior == null) ? float.NaN : behavior.
DesiredExpansionX
;