1 write to DesiredExpansionX
PresentationCore (1)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
119
behavior2D.
DesiredExpansionX
= (float)behavior._desiredExpansion.X;
3 references to DesiredExpansionX
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (2)
72
/// <strong><see cref="
DesiredExpansionX
"/></strong>
148
/// <strong><see cref="
DesiredExpansionX
"/></strong> property when the inertia processor starts;
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
496
this.initialExpansion.AbsoluteOffset = (behavior == null) ? float.NaN : behavior.
DesiredExpansionX
;