1 write to DesiredExpansionX
PresentationCore (1)
System\Windows\Input\InertiaExpansionBehavior.cs (1)
115behavior2D.DesiredExpansionX = (float)behavior._desiredExpansion.X;
1 reference to DesiredExpansionX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
489this.initialExpansion.AbsoluteOffset = (behavior == null) ? float.NaN : behavior.DesiredExpansionX;