15 references to Y
System.Windows.Input.Manipulations (15)
System\Windows\Input\Manipulations\ManipulationSequence.cs (9)
190
return GetVelocity(this.history, (item) => item.Position.
Y
);
516
this.currentManipulationState.Position.X, this.currentManipulationState.Position.
Y
));
545
this.currentManipulationState.Position.
Y
,
593
lastKnownOrigin.
Y
,
676
VectorF translation = new VectorF(averagePoint.X - this.currentManipulationState.Position.X, averagePoint.
Y
- this.currentManipulationState.Position.
Y
);
1554
Debug.Assert(!float.IsNaN(position.X) && !float.IsNaN(position.
Y
));
1555
Debug.Assert(!float.IsInfinity(position.
Y
) && !float.IsInfinity(position.
Y
));
System\Windows\Input\Manipulations\PointF.cs (5)
52
return left.X != right.X || left.
Y
!= right.
Y
;
66
return left.X == right.X && left.
Y
== right.
Y
;
78
return new PointF(pt.X + offset.X, pt.
Y
+ offset.Y);
System\Windows\Input\Manipulations\VectorF.cs (1)
181
return new PointF(point.X + vector.x, point.
Y
+ vector.y);