1 write to initialRadius
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (1)
60() => this.initialRadius = value,
2 references to initialRadius
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (2)
53return this.initialRadius; 59() => value == this.initialRadius,