1 write to initialRadius
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (1)
59() => this.initialRadius = value,
2 references to initialRadius
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (2)
52return this.initialRadius; 58() => value == this.initialRadius,