5 writes to AbsoluteDeceleration
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (5)
675
state.
AbsoluteDeceleration
= 0;
695
state.
AbsoluteDeceleration
= double.PositiveInfinity;
699
state.
AbsoluteDeceleration
= Math.Abs(state.InitialVelocity) / state.Duration;
708
state.
AbsoluteDeceleration
= 0; // set to explicit 0 to clear out the fractional part
1235
this.
AbsoluteDeceleration
= initialState.AbsoluteDeceleration * InertiaProcessor2D.millisecondsPerTimestampTickSquared; // convert to timestamp units
7 references to AbsoluteDeceleration
System.Windows.Input.Manipulations (7)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (7)
666
!double.IsNaN(state.Offset) || !double.IsNaN(state.
AbsoluteDeceleration
),
705
if (DoubleUtil.IsZero(state.
AbsoluteDeceleration
))
716
state.Duration = Math.Abs(state.InitialVelocity) / state.
AbsoluteDeceleration
;
1209
return InitialVelocity < 0 ? -
AbsoluteDeceleration
:
AbsoluteDeceleration
;
1292
Debug.Assert(!double.IsNaN(this.
AbsoluteDeceleration
) && this.
AbsoluteDeceleration
>= 0 && !double.IsInfinity(this.InitialVelocity));