5 writes to AbsoluteDeceleration
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (5)
675state.AbsoluteDeceleration = 0; 695state.AbsoluteDeceleration = double.PositiveInfinity; 699state.AbsoluteDeceleration = Math.Abs(state.InitialVelocity) / state.Duration; 708state.AbsoluteDeceleration = 0; // set to explicit 0 to clear out the fractional part 1235this.AbsoluteDeceleration = initialState.AbsoluteDeceleration * InertiaProcessor2D.millisecondsPerTimestampTickSquared; // convert to timestamp units
7 references to AbsoluteDeceleration
System.Windows.Input.Manipulations (7)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (7)
666!double.IsNaN(state.Offset) || !double.IsNaN(state.AbsoluteDeceleration), 705if (DoubleUtil.IsZero(state.AbsoluteDeceleration)) 716state.Duration = Math.Abs(state.InitialVelocity) / state.AbsoluteDeceleration; 1209return InitialVelocity < 0 ? -AbsoluteDeceleration : AbsoluteDeceleration; 1292Debug.Assert(!double.IsNaN(this.AbsoluteDeceleration) && this.AbsoluteDeceleration >= 0 && !double.IsInfinity(this.InitialVelocity));