27 references to ExtrapolationResult
System.Windows.Input.Manipulations (27)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (27)
639
if (this.translationX.ExtrapolationResult ==
ExtrapolationResult
.Skip &&
640
this.translationY.ExtrapolationResult ==
ExtrapolationResult
.Skip &&
641
this.orientation.ExtrapolationResult ==
ExtrapolationResult
.Skip &&
642
this.expansion.ExtrapolationResult ==
ExtrapolationResult
.Skip)
667
if (state.ExtrapolationResult !=
ExtrapolationResult
.Skip)
770
(extrapolatedTranslationX.ExtrapolationResult !=
ExtrapolationResult
.Continue &&
771
extrapolatedTranslationY.ExtrapolationResult !=
ExtrapolationResult
.Continue &&
772
extrapolatedOrientation.ExtrapolationResult !=
ExtrapolationResult
.Continue &&
773
extrapolatedExpansion.ExtrapolationResult !=
ExtrapolationResult
.Continue);
790
if (this.expansion.ExtrapolationResult !=
ExtrapolationResult
.Skip)
835
if (this.expansion.ExtrapolationResult !=
ExtrapolationResult
.Skip)
923
if (state.ExtrapolationResult ==
ExtrapolationResult
.Skip)
925
return new ExtrapolatedValue(state.InitialValue, 0, 0,
ExtrapolationResult
.Skip);
928
if (state.ExtrapolationResult ==
ExtrapolationResult
.Stop)
930
return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue,
ExtrapolationResult
.Stop);
933
ExtrapolationResult
resultAction =
ExtrapolationResult
.Continue;
939
resultAction =
ExtrapolationResult
.Stop;
952
resultAction =
ExtrapolationResult
.Stop;
1221
public
ExtrapolationResult
ExtrapolationResult =
ExtrapolationResult
.Skip;
1241
this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ?
ExtrapolationResult
.Skip :
ExtrapolationResult
.Continue;
1253
if (ExtrapolationResult !=
ExtrapolationResult
.Continue)
1289
Debug.Assert(this.ExtrapolationResult ==
ExtrapolationResult
.Skip);
1333
public readonly
ExtrapolationResult
ExtrapolationResult;
1335
public ExtrapolatedValue(double value, double delta, double total,
ExtrapolationResult
result)