27 references to ExtrapolationResult
System.Windows.Input.Manipulations (27)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (27)
639if (this.translationX.ExtrapolationResult == ExtrapolationResult.Skip && 640this.translationY.ExtrapolationResult == ExtrapolationResult.Skip && 641this.orientation.ExtrapolationResult == ExtrapolationResult.Skip && 642this.expansion.ExtrapolationResult == ExtrapolationResult.Skip) 667if (state.ExtrapolationResult != ExtrapolationResult.Skip) 770(extrapolatedTranslationX.ExtrapolationResult != ExtrapolationResult.Continue && 771extrapolatedTranslationY.ExtrapolationResult != ExtrapolationResult.Continue && 772extrapolatedOrientation.ExtrapolationResult != ExtrapolationResult.Continue && 773extrapolatedExpansion.ExtrapolationResult != ExtrapolationResult.Continue); 790if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 835if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 923if (state.ExtrapolationResult == ExtrapolationResult.Skip) 925return new ExtrapolatedValue(state.InitialValue, 0, 0, ExtrapolationResult.Skip); 928if (state.ExtrapolationResult == ExtrapolationResult.Stop) 930return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop); 933ExtrapolationResult resultAction = ExtrapolationResult.Continue; 939resultAction = ExtrapolationResult.Stop; 952resultAction = ExtrapolationResult.Stop; 1221public ExtrapolationResult ExtrapolationResult = ExtrapolationResult.Skip; 1241this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue; 1253if (ExtrapolationResult != ExtrapolationResult.Continue) 1289Debug.Assert(this.ExtrapolationResult == ExtrapolationResult.Skip); 1333public readonly ExtrapolationResult ExtrapolationResult; 1335public ExtrapolatedValue(double value, double delta, double total, ExtrapolationResult result)