27 references to ExtrapolationResult
System.Windows.Input.Manipulations (27)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (27)
638
if (this.translationX.ExtrapolationResult ==
ExtrapolationResult
.Skip &&
639
this.translationY.ExtrapolationResult ==
ExtrapolationResult
.Skip &&
640
this.orientation.ExtrapolationResult ==
ExtrapolationResult
.Skip &&
641
this.expansion.ExtrapolationResult ==
ExtrapolationResult
.Skip)
666
if (state.ExtrapolationResult !=
ExtrapolationResult
.Skip)
769
(extrapolatedTranslationX.ExtrapolationResult !=
ExtrapolationResult
.Continue &&
770
extrapolatedTranslationY.ExtrapolationResult !=
ExtrapolationResult
.Continue &&
771
extrapolatedOrientation.ExtrapolationResult !=
ExtrapolationResult
.Continue &&
772
extrapolatedExpansion.ExtrapolationResult !=
ExtrapolationResult
.Continue);
789
if (this.expansion.ExtrapolationResult !=
ExtrapolationResult
.Skip)
834
if (this.expansion.ExtrapolationResult !=
ExtrapolationResult
.Skip)
922
if (state.ExtrapolationResult ==
ExtrapolationResult
.Skip)
924
return new ExtrapolatedValue(state.InitialValue, 0, 0,
ExtrapolationResult
.Skip);
927
if (state.ExtrapolationResult ==
ExtrapolationResult
.Stop)
929
return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue,
ExtrapolationResult
.Stop);
932
ExtrapolationResult
resultAction =
ExtrapolationResult
.Continue;
938
resultAction =
ExtrapolationResult
.Stop;
951
resultAction =
ExtrapolationResult
.Stop;
1220
public
ExtrapolationResult
ExtrapolationResult =
ExtrapolationResult
.Skip;
1240
this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ?
ExtrapolationResult
.Skip :
ExtrapolationResult
.Continue;
1252
if (ExtrapolationResult !=
ExtrapolationResult
.Continue)
1288
Debug.Assert(this.ExtrapolationResult ==
ExtrapolationResult
.Skip);
1332
public readonly
ExtrapolationResult
ExtrapolationResult;
1334
public ExtrapolatedValue(double value, double delta, double total,
ExtrapolationResult
result)