27 references to ExtrapolationResult
System.Windows.Input.Manipulations (27)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (27)
642if (this.translationX.ExtrapolationResult == ExtrapolationResult.Skip && 643this.translationY.ExtrapolationResult == ExtrapolationResult.Skip && 644this.orientation.ExtrapolationResult == ExtrapolationResult.Skip && 645this.expansion.ExtrapolationResult == ExtrapolationResult.Skip) 670if (state.ExtrapolationResult != ExtrapolationResult.Skip) 773(extrapolatedTranslationX.ExtrapolationResult != ExtrapolationResult.Continue && 774extrapolatedTranslationY.ExtrapolationResult != ExtrapolationResult.Continue && 775extrapolatedOrientation.ExtrapolationResult != ExtrapolationResult.Continue && 776extrapolatedExpansion.ExtrapolationResult != ExtrapolationResult.Continue); 793if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 838if (this.expansion.ExtrapolationResult != ExtrapolationResult.Skip) 926if (state.ExtrapolationResult == ExtrapolationResult.Skip) 928return new ExtrapolatedValue(state.InitialValue, 0, 0, ExtrapolationResult.Skip); 931if (state.ExtrapolationResult == ExtrapolationResult.Stop) 933return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop); 936ExtrapolationResult resultAction = ExtrapolationResult.Continue; 942resultAction = ExtrapolationResult.Stop; 955resultAction = ExtrapolationResult.Stop; 1233public ExtrapolationResult ExtrapolationResult = ExtrapolationResult.Skip; 1253this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ? ExtrapolationResult.Skip : ExtrapolationResult.Continue; 1265if (ExtrapolationResult != ExtrapolationResult.Continue) 1301Debug.Assert(this.ExtrapolationResult == ExtrapolationResult.Skip); 1345public readonly ExtrapolationResult ExtrapolationResult; 1347public ExtrapolatedValue(double value, double delta, double total, ExtrapolationResult result)