27 references to ExtrapolationResult
System.Windows.Input.Manipulations (27)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (27)
642
if (this.translationX.ExtrapolationResult ==
ExtrapolationResult
.Skip &&
643
this.translationY.ExtrapolationResult ==
ExtrapolationResult
.Skip &&
644
this.orientation.ExtrapolationResult ==
ExtrapolationResult
.Skip &&
645
this.expansion.ExtrapolationResult ==
ExtrapolationResult
.Skip)
670
if (state.ExtrapolationResult !=
ExtrapolationResult
.Skip)
773
(extrapolatedTranslationX.ExtrapolationResult !=
ExtrapolationResult
.Continue &&
774
extrapolatedTranslationY.ExtrapolationResult !=
ExtrapolationResult
.Continue &&
775
extrapolatedOrientation.ExtrapolationResult !=
ExtrapolationResult
.Continue &&
776
extrapolatedExpansion.ExtrapolationResult !=
ExtrapolationResult
.Continue);
793
if (this.expansion.ExtrapolationResult !=
ExtrapolationResult
.Skip)
838
if (this.expansion.ExtrapolationResult !=
ExtrapolationResult
.Skip)
926
if (state.ExtrapolationResult ==
ExtrapolationResult
.Skip)
928
return new ExtrapolatedValue(state.InitialValue, 0, 0,
ExtrapolationResult
.Skip);
931
if (state.ExtrapolationResult ==
ExtrapolationResult
.Stop)
933
return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue,
ExtrapolationResult
.Stop);
936
ExtrapolationResult
resultAction =
ExtrapolationResult
.Continue;
942
resultAction =
ExtrapolationResult
.Stop;
955
resultAction =
ExtrapolationResult
.Stop;
1233
public
ExtrapolationResult
ExtrapolationResult =
ExtrapolationResult
.Skip;
1253
this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ?
ExtrapolationResult
.Skip :
ExtrapolationResult
.Continue;
1265
if (ExtrapolationResult !=
ExtrapolationResult
.Continue)
1301
Debug.Assert(this.ExtrapolationResult ==
ExtrapolationResult
.Skip);
1345
public readonly
ExtrapolationResult
ExtrapolationResult;
1347
public ExtrapolatedValue(double value, double delta, double total,
ExtrapolationResult
result)