27 references to ExtrapolationResult
System.Windows.Input.Manipulations (27)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (27)
635
if (this.translationX.ExtrapolationResult ==
ExtrapolationResult
.Skip &&
636
this.translationY.ExtrapolationResult ==
ExtrapolationResult
.Skip &&
637
this.orientation.ExtrapolationResult ==
ExtrapolationResult
.Skip &&
638
this.expansion.ExtrapolationResult ==
ExtrapolationResult
.Skip)
663
if (state.ExtrapolationResult !=
ExtrapolationResult
.Skip)
766
(extrapolatedTranslationX.ExtrapolationResult !=
ExtrapolationResult
.Continue &&
767
extrapolatedTranslationY.ExtrapolationResult !=
ExtrapolationResult
.Continue &&
768
extrapolatedOrientation.ExtrapolationResult !=
ExtrapolationResult
.Continue &&
769
extrapolatedExpansion.ExtrapolationResult !=
ExtrapolationResult
.Continue);
786
if (this.expansion.ExtrapolationResult !=
ExtrapolationResult
.Skip)
831
if (this.expansion.ExtrapolationResult !=
ExtrapolationResult
.Skip)
919
if (state.ExtrapolationResult ==
ExtrapolationResult
.Skip)
921
return new ExtrapolatedValue(state.InitialValue, 0, 0,
ExtrapolationResult
.Skip);
924
if (state.ExtrapolationResult ==
ExtrapolationResult
.Stop)
926
return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue,
ExtrapolationResult
.Stop);
929
ExtrapolationResult
resultAction =
ExtrapolationResult
.Continue;
935
resultAction =
ExtrapolationResult
.Stop;
948
resultAction =
ExtrapolationResult
.Stop;
1217
public
ExtrapolationResult
ExtrapolationResult =
ExtrapolationResult
.Skip;
1237
this.ExtrapolationResult = double.IsNaN(this.InitialVelocity) ?
ExtrapolationResult
.Skip :
ExtrapolationResult
.Continue;
1249
if (ExtrapolationResult !=
ExtrapolationResult
.Continue)
1285
Debug.Assert(this.ExtrapolationResult ==
ExtrapolationResult
.Skip);
1329
public readonly
ExtrapolationResult
ExtrapolationResult;
1331
public ExtrapolatedValue(double value, double delta, double total,
ExtrapolationResult
result)