2 writes to InitialVelocityY
PresentationCore (2)
System\Windows\Input\InertiaExpansionBehavior.cs (2)
103behavior2D.InitialVelocityY = (float)behavior._initialVelocity.Y; 108behavior2D.InitialVelocityY = (float)initialVelocity.Y;
3 references to InitialVelocityY
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (3)
36/// <strong><see cref="InitialVelocityX"/></strong> and <strong><see cref="InitialVelocityY"/></strong> 163/// <strong><see cref="InitialVelocityY"/></strong> property. 190/// <strong><see cref="InitialVelocityY"/></strong> property when the inertia processor starts;