2 writes to InitialVelocityY
PresentationCore (2)
System\Windows\Input\InertiaExpansionBehavior.cs (2)
103
behavior2D.
InitialVelocityY
= (float)behavior._initialVelocity.Y;
108
behavior2D.
InitialVelocityY
= (float)initialVelocity.Y;
3 references to InitialVelocityY
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (3)
36
/// <strong><see cref="InitialVelocityX"/></strong> and <strong><see cref="
InitialVelocityY
"/></strong>
163
/// <strong><see cref="
InitialVelocityY
"/></strong> property.
190
/// <strong><see cref="
InitialVelocityY
"/></strong> property when the inertia processor starts;