7 references to X
System.Windows.Input.Manipulations (7)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (7)
611
initialTranslationX.AbsoluteOffset = Math.Abs(desiredTranslationXY.
X
);
622
initialTranslationX.AbsoluteDeceleration = Math.Abs(desiredDecelerationXY.
X
);
1057
Debug.Assert(!double.IsInfinity(baseVector.
X
));
1061
if (!double.IsNaN(baseVector.
X
) && !double.IsNaN(baseVector.Y) &&
1062
!DoubleUtil.IsZero(baseVector.
X
) && !DoubleUtil.IsZero(baseVector.Y))
1065
result = new VectorD(Math.Abs(baseVector.
X
* scale),
1070
result = new VectorD(ScaleValue(baseVector.
X
, length), ScaleValue(baseVector.Y, length));