7 references to X
System.Windows.Input.Manipulations (7)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (7)
614initialTranslationX.AbsoluteOffset = Math.Abs(desiredTranslationXY.X); 625initialTranslationX.AbsoluteDeceleration = Math.Abs(desiredDecelerationXY.X); 1060Debug.Assert(!double.IsInfinity(baseVector.X)); 1064if (!double.IsNaN(baseVector.X) && !double.IsNaN(baseVector.Y) && 1065!DoubleUtil.IsZero(baseVector.X) && !DoubleUtil.IsZero(baseVector.Y)) 1068result = new VectorD(Math.Abs(baseVector.X * scale), 1073result = new VectorD(ScaleValue(baseVector.X, length), ScaleValue(baseVector.Y, length));