1 write to desiredDisplacement
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
447this.desiredDisplacement = behavior.DesiredDisplacement;
3 references to desiredDisplacement
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
609if (!double.IsNaN(this.desiredDisplacement)) 612VectorD desiredTranslationXY = GetAbsoluteVector(this.desiredDisplacement, 622Debug.Assert(double.IsNaN(this.desiredDisplacement), "desiredDisplacement and desiredDeceleration are mutually exclusive.");