1 write to desiredDisplacement
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (1)
447
this.
desiredDisplacement
= behavior.DesiredDisplacement;
3 references to desiredDisplacement
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
609
if (!double.IsNaN(this.
desiredDisplacement
))
612
VectorD desiredTranslationXY = GetAbsoluteVector(this.
desiredDisplacement
,
622
Debug.Assert(double.IsNaN(this.
desiredDisplacement
), "desiredDisplacement and desiredDeceleration are mutually exclusive.");