3 instantiations of ExtrapolatedValue
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
921
return new
ExtrapolatedValue
(state.InitialValue, 0, 0, ExtrapolationResult.Skip);
926
return new
ExtrapolatedValue
(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop);
953
ExtrapolatedValue value = new
ExtrapolatedValue
(resultValue,
14 references to ExtrapolatedValue
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (14)
554
ExtrapolatedValue
translationX,
555
ExtrapolatedValue
translationY,
556
ExtrapolatedValue
orientation,
557
ExtrapolatedValue
expansion,
580
ExtrapolatedValue
translationX,
581
ExtrapolatedValue
translationY,
582
ExtrapolatedValue
orientation,
583
ExtrapolatedValue
expansion,
759
ExtrapolatedValue
extrapolatedTranslationX = GetExtrapolatedValueAndUpdateState(this.translationX, timeDelta);
760
ExtrapolatedValue
extrapolatedTranslationY = GetExtrapolatedValueAndUpdateState(this.translationY, timeDelta);
761
ExtrapolatedValue
extrapolatedOrientation = GetExtrapolatedValueAndUpdateState(this.orientation, timeDelta);
762
ExtrapolatedValue
extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.expansion, timeDelta);
915
private static
ExtrapolatedValue
GetExtrapolatedValueAndUpdateState(ExtrapolationState state, double timeDelta)
953
ExtrapolatedValue
value = new ExtrapolatedValue(resultValue,