3 instantiations of ExtrapolatedValue
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
928
return new
ExtrapolatedValue
(state.InitialValue, 0, 0, ExtrapolationResult.Skip);
933
return new
ExtrapolatedValue
(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop);
960
ExtrapolatedValue value = new
ExtrapolatedValue
(resultValue,
14 references to ExtrapolatedValue
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (14)
561
ExtrapolatedValue
translationX,
562
ExtrapolatedValue
translationY,
563
ExtrapolatedValue
orientation,
564
ExtrapolatedValue
expansion,
587
ExtrapolatedValue
translationX,
588
ExtrapolatedValue
translationY,
589
ExtrapolatedValue
orientation,
590
ExtrapolatedValue
expansion,
766
ExtrapolatedValue
extrapolatedTranslationX = GetExtrapolatedValueAndUpdateState(this.translationX, timeDelta);
767
ExtrapolatedValue
extrapolatedTranslationY = GetExtrapolatedValueAndUpdateState(this.translationY, timeDelta);
768
ExtrapolatedValue
extrapolatedOrientation = GetExtrapolatedValueAndUpdateState(this.orientation, timeDelta);
769
ExtrapolatedValue
extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.expansion, timeDelta);
922
private static
ExtrapolatedValue
GetExtrapolatedValueAndUpdateState(ExtrapolationState state, double timeDelta)
960
ExtrapolatedValue
value = new ExtrapolatedValue(resultValue,