3 instantiations of ExtrapolatedValue
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
925
return new
ExtrapolatedValue
(state.InitialValue, 0, 0, ExtrapolationResult.Skip);
930
return new
ExtrapolatedValue
(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop);
957
ExtrapolatedValue value = new
ExtrapolatedValue
(resultValue,
14 references to ExtrapolatedValue
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (14)
558
ExtrapolatedValue
translationX,
559
ExtrapolatedValue
translationY,
560
ExtrapolatedValue
orientation,
561
ExtrapolatedValue
expansion,
584
ExtrapolatedValue
translationX,
585
ExtrapolatedValue
translationY,
586
ExtrapolatedValue
orientation,
587
ExtrapolatedValue
expansion,
763
ExtrapolatedValue
extrapolatedTranslationX = GetExtrapolatedValueAndUpdateState(this.translationX, timeDelta);
764
ExtrapolatedValue
extrapolatedTranslationY = GetExtrapolatedValueAndUpdateState(this.translationY, timeDelta);
765
ExtrapolatedValue
extrapolatedOrientation = GetExtrapolatedValueAndUpdateState(this.orientation, timeDelta);
766
ExtrapolatedValue
extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.expansion, timeDelta);
919
private static
ExtrapolatedValue
GetExtrapolatedValueAndUpdateState(ExtrapolationState state, double timeDelta)
957
ExtrapolatedValue
value = new ExtrapolatedValue(resultValue,