3 instantiations of ExtrapolatedValue
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
925return new ExtrapolatedValue(state.InitialValue, 0, 0, ExtrapolationResult.Skip); 930return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop); 957ExtrapolatedValue value = new ExtrapolatedValue(resultValue,
14 references to ExtrapolatedValue
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (14)
558ExtrapolatedValue translationX, 559ExtrapolatedValue translationY, 560ExtrapolatedValue orientation, 561ExtrapolatedValue expansion, 584ExtrapolatedValue translationX, 585ExtrapolatedValue translationY, 586ExtrapolatedValue orientation, 587ExtrapolatedValue expansion, 763ExtrapolatedValue extrapolatedTranslationX = GetExtrapolatedValueAndUpdateState(this.translationX, timeDelta); 764ExtrapolatedValue extrapolatedTranslationY = GetExtrapolatedValueAndUpdateState(this.translationY, timeDelta); 765ExtrapolatedValue extrapolatedOrientation = GetExtrapolatedValueAndUpdateState(this.orientation, timeDelta); 766ExtrapolatedValue extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.expansion, timeDelta); 919private static ExtrapolatedValue GetExtrapolatedValueAndUpdateState(ExtrapolationState state, double timeDelta) 957ExtrapolatedValue value = new ExtrapolatedValue(resultValue,