3 instantiations of ExtrapolatedValue
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
928return new ExtrapolatedValue(state.InitialValue, 0, 0, ExtrapolationResult.Skip); 933return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop); 960ExtrapolatedValue value = new ExtrapolatedValue(resultValue,
14 references to ExtrapolatedValue
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (14)
561ExtrapolatedValue translationX, 562ExtrapolatedValue translationY, 563ExtrapolatedValue orientation, 564ExtrapolatedValue expansion, 587ExtrapolatedValue translationX, 588ExtrapolatedValue translationY, 589ExtrapolatedValue orientation, 590ExtrapolatedValue expansion, 766ExtrapolatedValue extrapolatedTranslationX = GetExtrapolatedValueAndUpdateState(this.translationX, timeDelta); 767ExtrapolatedValue extrapolatedTranslationY = GetExtrapolatedValueAndUpdateState(this.translationY, timeDelta); 768ExtrapolatedValue extrapolatedOrientation = GetExtrapolatedValueAndUpdateState(this.orientation, timeDelta); 769ExtrapolatedValue extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.expansion, timeDelta); 922private static ExtrapolatedValue GetExtrapolatedValueAndUpdateState(ExtrapolationState state, double timeDelta) 960ExtrapolatedValue value = new ExtrapolatedValue(resultValue,