3 instantiations of ExtrapolatedValue
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
924
return new
ExtrapolatedValue
(state.InitialValue, 0, 0, ExtrapolationResult.Skip);
929
return new
ExtrapolatedValue
(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop);
956
ExtrapolatedValue value = new
ExtrapolatedValue
(resultValue,
14 references to ExtrapolatedValue
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (14)
557
ExtrapolatedValue
translationX,
558
ExtrapolatedValue
translationY,
559
ExtrapolatedValue
orientation,
560
ExtrapolatedValue
expansion,
583
ExtrapolatedValue
translationX,
584
ExtrapolatedValue
translationY,
585
ExtrapolatedValue
orientation,
586
ExtrapolatedValue
expansion,
762
ExtrapolatedValue
extrapolatedTranslationX = GetExtrapolatedValueAndUpdateState(this.translationX, timeDelta);
763
ExtrapolatedValue
extrapolatedTranslationY = GetExtrapolatedValueAndUpdateState(this.translationY, timeDelta);
764
ExtrapolatedValue
extrapolatedOrientation = GetExtrapolatedValueAndUpdateState(this.orientation, timeDelta);
765
ExtrapolatedValue
extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.expansion, timeDelta);
918
private static
ExtrapolatedValue
GetExtrapolatedValueAndUpdateState(ExtrapolationState state, double timeDelta)
956
ExtrapolatedValue
value = new ExtrapolatedValue(resultValue,