3 instantiations of ExtrapolatedValue
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
921return new ExtrapolatedValue(state.InitialValue, 0, 0, ExtrapolationResult.Skip); 926return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop); 953ExtrapolatedValue value = new ExtrapolatedValue(resultValue,
14 references to ExtrapolatedValue
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (14)
554ExtrapolatedValue translationX, 555ExtrapolatedValue translationY, 556ExtrapolatedValue orientation, 557ExtrapolatedValue expansion, 580ExtrapolatedValue translationX, 581ExtrapolatedValue translationY, 582ExtrapolatedValue orientation, 583ExtrapolatedValue expansion, 759ExtrapolatedValue extrapolatedTranslationX = GetExtrapolatedValueAndUpdateState(this.translationX, timeDelta); 760ExtrapolatedValue extrapolatedTranslationY = GetExtrapolatedValueAndUpdateState(this.translationY, timeDelta); 761ExtrapolatedValue extrapolatedOrientation = GetExtrapolatedValueAndUpdateState(this.orientation, timeDelta); 762ExtrapolatedValue extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.expansion, timeDelta); 915private static ExtrapolatedValue GetExtrapolatedValueAndUpdateState(ExtrapolationState state, double timeDelta) 953ExtrapolatedValue value = new ExtrapolatedValue(resultValue,