3 instantiations of ExtrapolatedValue
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (3)
924return new ExtrapolatedValue(state.InitialValue, 0, 0, ExtrapolationResult.Skip); 929return new ExtrapolatedValue(state.PreviousValue, 0, state.PreviousValue - state.InitialValue, ExtrapolationResult.Stop); 956ExtrapolatedValue value = new ExtrapolatedValue(resultValue,
14 references to ExtrapolatedValue
System.Windows.Input.Manipulations (14)
System\Windows\Input\Manipulations\InertiaProcessor2D.cs (14)
557ExtrapolatedValue translationX, 558ExtrapolatedValue translationY, 559ExtrapolatedValue orientation, 560ExtrapolatedValue expansion, 583ExtrapolatedValue translationX, 584ExtrapolatedValue translationY, 585ExtrapolatedValue orientation, 586ExtrapolatedValue expansion, 762ExtrapolatedValue extrapolatedTranslationX = GetExtrapolatedValueAndUpdateState(this.translationX, timeDelta); 763ExtrapolatedValue extrapolatedTranslationY = GetExtrapolatedValueAndUpdateState(this.translationY, timeDelta); 764ExtrapolatedValue extrapolatedOrientation = GetExtrapolatedValueAndUpdateState(this.orientation, timeDelta); 765ExtrapolatedValue extrapolatedExpansion = GetExtrapolatedValueAndUpdateState(this.expansion, timeDelta); 918private static ExtrapolatedValue GetExtrapolatedValueAndUpdateState(ExtrapolationState state, double timeDelta) 956ExtrapolatedValue value = new ExtrapolatedValue(resultValue,