2 writes to desiredExpansionX
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (2)
95() => { this.desiredDeceleration = value; this.desiredExpansionX = this.desiredExpansionY = float.NaN; }, 136() => { this.desiredExpansionX = value; this.desiredDeceleration = float.NaN; },
5 references to desiredExpansionX
System.Windows.Input.Manipulations (5)
System\Windows\Input\Manipulations\InertiaExpansionBehavior2D.cs (5)
130get { return this.desiredExpansionX; } 135() => (value == this.desiredExpansionX), 280if (!float.IsNaN(this.desiredExpansionX) 282&& (this.desiredExpansionX != this.desiredExpansionY)) 291&& (float.IsNaN(this.desiredExpansionX) || float.IsNaN(this.desiredExpansionY)))