2 writes to linearVelocityX
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\ManipulationVelocities2D.cs (2)
90
this.
linearVelocityX
= new Lazy<float>(linearVelocityX);
114
this.
linearVelocityX
= new Lazy<float>(getLinearVelocityX);
1 reference to linearVelocityX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationVelocities2D.cs (1)
35
get { return this.
linearVelocityX
.Value; }