2 writes to linearVelocityX
System.Windows.Input.Manipulations (2)
System\Windows\Input\Manipulations\ManipulationVelocities2D.cs (2)
90this.linearVelocityX = new Lazy<float>(linearVelocityX); 114this.linearVelocityX = new Lazy<float>(getLinearVelocityX);
1 reference to linearVelocityX
System.Windows.Input.Manipulations (1)
System\Windows\Input\Manipulations\ManipulationVelocities2D.cs (1)
35get { return this.linearVelocityX.Value; }