3 writes to currentManipulation
System.Windows.Input.Manipulations (3)
System\Windows\Input\Manipulations\ManipulationProcessor2D.cs (3)
302this.currentManipulation = null; 332this.currentManipulation = (ManipulationSequence)sender; 373this.currentManipulation = null;
11 references to currentManipulation
System.Windows.Input.Manipulations (11)
System\Windows\Input\Manipulations\ManipulationProcessor2D.cs (11)
276ManipulationSequence manipulation = this.currentManipulation; 299if (this.currentManipulation != null) 301this.currentManipulation.CompleteManipulation(timestamp); 331Debug.Assert(this.currentManipulation == null, "Manipulation was already in progress"); 336this.currentManipulation.Delta += OnManipulationDelta; 337this.currentManipulation.Completed += OnManipulationCompleted; 353Debug.Assert(object.ReferenceEquals(sender, this.currentManipulation)); 367Debug.Assert(object.ReferenceEquals(sender, this.currentManipulation)); 370this.currentManipulation.Started -= OnManipulationStarted; 371this.currentManipulation.Delta -= OnManipulationDelta; 372this.currentManipulation.Completed -= OnManipulationCompleted;