File: System\Windows\Forms\Internal\ItemArray.EntryEnumerator.cs
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Project: src\src\System.Windows.Forms\src\System.Windows.Forms.csproj (System.Windows.Forms)
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
 
using System.Collections;
 
namespace System.Windows.Forms;
 
internal partial class ItemArray
{
    /// <summary>
    ///  EntryEnumerator is an enumerator that will enumerate over
    ///  a given state mask.
    /// </summary>
    private class EntryEnumerator : IEnumerator
    {
        private readonly ItemArray _items;
        private readonly bool _anyBit;
        private readonly int _state;
        private int _current;
        private readonly int _version;
 
        /// <summary>
        ///  Creates a new enumerator that will enumerate over the given state.
        /// </summary>
        public EntryEnumerator(ItemArray items, int state, bool anyBit)
        {
            _items = items;
            _state = state;
            _anyBit = anyBit;
            _version = items.Version;
            _current = -1;
        }
 
        /// <summary>
        ///  Moves to the next element, or returns false if at the end.
        /// </summary>
        bool IEnumerator.MoveNext()
        {
            if (_version != _items.Version)
            {
                throw new InvalidOperationException(SR.ListEnumVersionMismatch);
            }
 
            while (true)
            {
                if (_current < _items.Count - 1)
                {
                    _current++;
 
                    var entry = _items._entries[_current];
 
                    if (_anyBit)
                    {
                        if ((entry.State & _state) != 0)
                        {
                            return true;
                        }
                    }
                    else
                    {
                        if ((entry.State & _state) == _state)
                        {
                            return true;
                        }
                    }
                }
                else
                {
                    _current = _items.Count;
                    return false;
                }
            }
        }
 
        /// <summary>
        ///  Resets the enumeration back to the beginning.
        /// </summary>
        void IEnumerator.Reset()
        {
            if (_version != _items.Version)
            {
                throw new InvalidOperationException(SR.ListEnumVersionMismatch);
            }
 
            _current = -1;
        }
 
        /// <summary>
        ///  Retrieves the current value in the enumerator.
        /// </summary>
        object IEnumerator.Current
        {
            get
            {
                if (_current == -1 || _current == _items.Count)
                {
                    throw new InvalidOperationException(SR.ListEnumCurrentOutOfRange);
                }
 
                return _items._entries[_current].Item;
            }
        }
    }
}