// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using Windows.Win32.UI.Accessibility; namespace System.Windows.Forms; public partial class DataGridViewComboBoxEditingControl { /// <summary> /// Defines the DataGridView ComboBox EditingControl accessible object. /// </summary> internal sealed class DataGridViewComboBoxEditingControlAccessibleObject : ComboBoxAccessibleObject { /// <summary> /// The parent is changed when the editing control is attached to another editing cell. /// </summary> private AccessibleObject? _parentAccessibleObject; public DataGridViewComboBoxEditingControlAccessibleObject(DataGridViewComboBoxEditingControl ownerControl) : base(ownerControl) { } internal void ClearParent() => _parentAccessibleObject = null; public override AccessibleObject? Parent => _parentAccessibleObject; private protected override bool IsInternal => true; internal override IRawElementProviderFragment.Interface? FragmentNavigate(NavigateDirection direction) { switch (direction) { case NavigateDirection.NavigateDirection_Parent: if (this.TryGetOwnerAs(out Control? owner) && owner is IDataGridViewEditingControl editingControl && editingControl.EditingControlDataGridView?.EditingControl == owner && owner.ToolStripControlHost is null) { return _parentAccessibleObject; } break; } return base.FragmentNavigate(direction); } internal override IRawElementProviderFragmentRoot.Interface? FragmentRoot => this.TryGetOwnerAs(out IDataGridViewEditingControl? owner) ? owner.EditingControlDataGridView?.AccessibilityObject : null; internal override bool IsPatternSupported(UIA_PATTERN_ID patternId) => patternId switch { UIA_PATTERN_ID.UIA_ExpandCollapsePatternId when this.TryGetOwnerAs(out DataGridViewComboBoxEditingControl? owner) => owner.DropDownStyle != ComboBoxStyle.Simple, _ => base.IsPatternSupported(patternId) }; internal override ExpandCollapseState ExpandCollapseState => this.TryGetOwnerAs(out DataGridViewComboBoxEditingControl? owner) && owner.DroppedDown ? ExpandCollapseState.ExpandCollapseState_Expanded : ExpandCollapseState.ExpandCollapseState_Collapsed; /// <summary> /// Sets the parent accessible object for the node which can be added or removed to/from hierarchy nodes. /// </summary> /// <param name="parent">The parent accessible object.</param> internal override void SetParent(AccessibleObject? parent) => _parentAccessibleObject = parent; } } |