14 references to s_fOwnWindow
System.Windows.Forms (14)
System\Windows\Forms\ActiveX\AxHost.cs (13)
79private static readonly int s_fSimpleFrame = BitVector32.CreateMask(s_fOwnWindow); 210if (_axState[s_fOwnWindow] && IsUserMode()) 380return (_axState[s_fOwnWindow] && (ocState > OC_RUNNING || (IsUserMode() && ocState >= OC_RUNNING))) 423if (containingControl.Visible && Visible && !_axState[s_fOwnWindow]) 815private bool OwnWindow() => _axState[s_fOwnWindow] || _axState[s_fFakingWindow]; 1023if (_axState[s_fOwnWindow]) 1278if (_axState[s_fOwnWindow]) 1383Debug.Assert(!_axState[s_fOwnWindow], "If we are invis at runtime, we should never be going beyond OC_RUNNING"); 1384if (!_axState[s_fOwnWindow]) 1541if ((IsHandleCreated || value) && ParentInternal is not null && ParentInternal.Created && !_axState[s_fOwnWindow]) 1587if (!_axState[s_fOwnWindow]) 1621Debug.Assert(!_axState[s_fOwnWindow], "can't own our window when hiding"); 3460_axState[s_fOwnWindow] = bits.HasFlag(OLEMISC.OLEMISC_INVISIBLEATRUNTIME) && IsUserMode();
System\Windows\Forms\ActiveX\AxHost.OleInterfaces.cs (1)
278if (_host.GetAxState(s_fOwnWindow))