5 writes to _pushed
System.Windows.Forms (5)
System\Windows\Forms\Controls\UpDown\UpDownBase.UpDownButtons.cs (5)
68_pushed = _captured = ButtonID.Up; 74_pushed = _captured = ButtonID.Down; 97_pushed = ButtonID.None; 169_pushed = _captured; 184_pushed = ButtonID.None;
13 references to _pushed
System.Windows.Forms (13)
System\Windows\Forms\Controls\UpDown\UpDownBase.UpDownButtons.cs (13)
82OnUpDown(new UpDownEventArgs((int)_pushed)); 135!(_pushed != ButtonID.None && _captured == ButtonID.None), 164if (_pushed != _captured) 179if (_pushed != ButtonID.None) 209!(_pushed != ButtonID.None && _captured == ButtonID.None), 228!(_pushed != ButtonID.None && _captured == ButtonID.None), 283_pushed == ButtonID.Up 293_pushed == ButtonID.Down 313else if (_pushed == ButtonID.Up) 328else if (_pushed == ButtonID.Down) 350_pushed == ButtonID.Up ? ButtonState.Pushed : (Enabled ? ButtonState.Normal : ButtonState.Inactive)); 356_pushed == ButtonID.Down ? ButtonState.Pushed : (Enabled ? ButtonState.Normal : ButtonState.Inactive)); 483OnUpDown(new UpDownEventArgs((int)_pushed));