| File: _generated\287\Windows.Win32.LICINFO.g.cs | Web Access |
| Project: src\winforms\src\System.Windows.Forms.Primitives\src\System.Windows.Forms.Primitives.csproj (System.Windows.Forms.Primitives) |
// ------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> // ------------------------------------------------------------------------------ #pragma warning disable CS1591,CS1573,CS0465,CS0649,CS8019,CS1570,CS1584,CS1658,CS0436,CS8981,SYSLIB1092,CS3021,CS3019 using global::System; using global::System.Diagnostics; using global::System.Diagnostics.CodeAnalysis; using global::System.Runtime.CompilerServices; using global::System.Runtime.InteropServices; using global::System.Runtime.Versioning; using winmdroot = global::Windows.Win32; namespace Windows.Win32 { namespace System.Ole { /// <summary>Contains parameters that describe the licensing behavior of a class factory that supports licensing. The structure is filled by calling the IClassFactory2::GetLicInfo method.</summary> /// <remarks> /// <para><see href="https://learn.microsoft.com/windows/win32/api/ocidl/ns-ocidl-licinfo">Learn more about this API from learn.microsoft.com</see>.</para> /// </remarks> [global::System.CodeDom.Compiler.GeneratedCode("Microsoft.Windows.CsWin32", "0.3.287+85e3fa26dd.RR")] internal partial struct LICINFO { /// <summary>The size of the structure, in bytes.</summary> internal int cbLicInfo; /// <summary>Indicates whether this class factory allows the creation of its objects on an unlicensed machine through the use of a license key. If <b>TRUE</b>, <a href="https://docs.microsoft.com/windows/desktop/api/ocidl/nf-ocidl-iclassfactory2-requestlickey">IClassFactory2::RequestLicKey</a> can be called to obtain the key. If <b>FALSE</b>, objects can be created only on a fully licensed machine.</summary> internal winmdroot.Foundation.BOOL fRuntimeKeyAvail; /// <summary>Indicates whether a full machine license exists such that calls to <a href="https://docs.microsoft.com/windows/desktop/api/unknwn/nf-unknwn-iclassfactory-createinstance">IClassFactory::CreateInstance</a> and <a href="https://docs.microsoft.com/windows/desktop/api/ocidl/nf-ocidl-iclassfactory2-requestlickey">IClassFactory2::RequestLicKey</a> will succeed. If <b>TRUE</b>, the full machine license exists. Thus, objects can be created freely. and a license key is available if <b>fRuntimeKeyAvail</b> is also <b>TRUE</b>. If <b>FALSE</b>, this class factory cannot create any instances of objects on this machine unless the proper license key is passed to <a href="https://docs.microsoft.com/windows/desktop/api/ocidl/nf-ocidl-iclassfactory2-createinstancelic">IClassFactory2::CreateInstanceLic</a>.</summary> internal winmdroot.Foundation.BOOL fLicVerified; } } }