| File: _generated\194\Windows.Win32.INPUT.g.cs | Web Access |
| Project: src\winforms\src\System.Windows.Forms.Primitives\src\System.Windows.Forms.Primitives.csproj (System.Windows.Forms.Primitives) |
// ------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> // ------------------------------------------------------------------------------ #pragma warning disable CS1591,CS1573,CS0465,CS0649,CS8019,CS1570,CS1584,CS1658,CS0436,CS8981,SYSLIB1092,CS3021,CS3019 using global::System; using global::System.Diagnostics; using global::System.Diagnostics.CodeAnalysis; using global::System.Runtime.CompilerServices; using global::System.Runtime.InteropServices; using global::System.Runtime.Versioning; using winmdroot = global::Windows.Win32; namespace Windows.Win32 { namespace UI.Input.KeyboardAndMouse { /// <summary>Used by SendInput to store information for synthesizing input events such as keystrokes, mouse movement, and mouse clicks.</summary> /// <remarks><b> INPUT_KEYBOARD</b> supports nonkeyboard input methods, such as handwriting recognition or voice recognition, as if it were text input by using the <b>KEYEVENTF_UNICODE</b> flag. For more information, see the remarks section of <a href="https://docs.microsoft.com/windows/desktop/api/winuser/ns-winuser-keybdinput">KEYBDINPUT</a>.</remarks> [global::System.CodeDom.Compiler.GeneratedCode("Microsoft.Windows.CsWin32", "0.3.287+85e3fa26dd.RR")] internal partial struct INPUT { /// <summary>Type: <b>DWORD</b></summary> internal winmdroot.UI.Input.KeyboardAndMouse.INPUT_TYPE type; internal _Anonymous_e__Union Anonymous; [StructLayout(LayoutKind.Explicit)] [global::System.CodeDom.Compiler.GeneratedCode("Microsoft.Windows.CsWin32", "0.3.287+85e3fa26dd.RR")] internal partial struct _Anonymous_e__Union { [FieldOffset(0)] internal winmdroot.UI.Input.KeyboardAndMouse.MOUSEINPUT mi; [FieldOffset(0)] internal winmdroot.UI.Input.KeyboardAndMouse.KEYBDINPUT ki; [FieldOffset(0)] internal winmdroot.UI.Input.KeyboardAndMouse.HARDWAREINPUT hi; } } } }